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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2007
Location: Ohio
Posts: 56
Downloads: 1
Uploads: 0
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I think the great mod makers are resourceful enough that nothing will stop them.
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__________________
"Hard pressed on my right. My center is yielding. Impossible to maneuver. Situation excellent. I am attacking." |
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#2 | |
Lucky Jack
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That said, I doubt Ubi would make SH unmoddable, atleast not on purpose. |
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#3 |
The Old Man
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Every player has his personal version of SH he'd like to play. It would be great if this time they include modding tools and allow access to all the scripts. Being able to make small modifications yourself means that you can stop bitching about issues, or wait for others to mod the game. Instead you'd spend a few minutes in the tools, mod it to you liking and play. As I've already said before, the SDK actually prevents the emergence of HUGE mods like GWX because it opens up the possibility of thousands of small changes suited for each player. For example, unlike in Oblivion where I had about 100 mods (really), in Fallout 3 I have only textures replacers and a few animation mods. Why? Because, unlike Oblivion, Fallout was much closer to what I liked to play. Oblivion took a loot of convincing
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