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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
Uploads: 0
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I have used voice commands very effectively with flight combat sims where I fly strictly in-cockpit. If you "push to talk" or key the mic you will get excellent response over an 'open mic'. Yes, it adds to the immersion and for hard to find keys it if fantastic IMHO. It works well in MP with select commands. Whatever floats your boat!
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#2 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I use "Voice Commands" all the time.
Hey Honey... Will you get me another beer. ![]() |
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#3 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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Does it work all the time?
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#4 | |
中国水兵
![]() Join Date: May 2006
Posts: 272
Downloads: 162
Uploads: 0
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#5 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
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[QUOTE=FIREWALL;1155050]I use "Voice Commands" all the time.
Hey Honey... Will you get me another beer. ![]() ahahahahahahahahahahaha!!!! ![]()
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#6 |
Swabbie
![]() Join Date: Dec 2009
Posts: 14
Downloads: 22
Uploads: 0
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I recently discovered VR Commander voice recognition software, link, and I love it! It's got a simple interface and lets you create your own profiles to use voice commands to activate keystrokes and macros. Best of all, it uses its own built-in voice recognition engine (which works extremely well and doesn’t need training) and doesn't require Microsoft's SR. The only downside is it's $10 to buy a full license (though you can try it for 15 days free).
I've got it working for other games like Battlefield 1942 (yes I'm old school), but for some reason it doesn't work with SH3. It runs in the background like it should while the game is running, but I say a command and SH3 doesn't respond at all. And yes I'm sure VR Commander is working - tested in notepad that the commands are activating keys, etc. I'm thinking it's something to do with either 1) SH3's Commands_en config file using "virtual key codes" (such as 0x33 for "3") instead of standard key codes or 2) DirectX not allowing the simulated keystrokes into the game - something about order of inputs. If anyone out there, like me, finds VR Commander so good that it's worth getting it working with SH3, I'd appreciate the help. |
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#7 |
Eternal Patrol
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I can't afford to live alone. The last thing roommates need is to hear one of them shouting at the computer all the time.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Medic
![]() Join Date: Sep 2001
Location: Germany
Posts: 168
Downloads: 145
Uploads: 0
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Things have changed since AOD and CFS! I use VAC very successfully. The good thing is that it allows to set up a bunch of different phrases for a particular command, so I don't have to remember the exact phrase. It utilizes Win7 native speech recognition and works extremely well! Nothing beats "Rohr 1 ......... LOS!"
![]() This is the benefit of having a better half with her own appartment next door! LOL! With now three different sub sims I don't have to memorize the key commands any more. I have set up the same phrases but with their corresponding keystrokes for each game. And by using macros giving commands via speech recognition is more effective than using the mouse. |
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#9 | |
Bosun
![]() Join Date: Apr 2002
Posts: 63
Downloads: 10
Uploads: 0
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![]() If they have a problem with you talking to the computer, set up a nice demonstration of what you're doing with it. I impressed heck out of my son once when I navigated into port and right up to the dock and stopped using nothing but voice commands. I've had great luck with the free utility Shoot 1.6.4 and some time training the speech recognition software. I generally get well over 95% recognition rate, and have only seen one command interpreted incorrectly ("periscope" became "up periscope"). Mostly you have to get the timing on the push-to-talk key right. There are multiple voice commands for each command, and you can change them easily. I spent so much time using voice commands that I forgot all the normal key commands and had to look them up when I broke my mic one day. If anyone wants to try Shoot 1.6.4, there's a change to the config file to fix a problem with newer versions of NET and it's not easy to find the right file. Let me know and I'll post the new one. Hook |
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#10 | |
Subsim Aviator
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I had a lot of custom voice commands set up for my combat flight simulator, and i almost never had to repeat my commands. it was a lot of fun saying something like "Red Section Attack the Bombers." and those wingmen would respond and peel off and go to work. then "Blue Section Attack Fighters." and they would peel off and go after the fighters. just for example. that way you dont have to go looking for keyboard combination mid fight because some of those air battles can be fast paced - you never have to go "heads down"
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#11 |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania, USA
Posts: 208
Downloads: 33
Uploads: 0
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I use my own customized 'version' of SH3Speech, and I love it. There is a thread for it somewhere on the forum (maybe the mods forum). I could never get the commands that required movement of the mouse to work properly, so I just eliminated all those commands. The ones that control key strokes work great. Using SetKeys, I was able to add a few more to my taste. Mind you, it does take some time to figure out how to successfully modify the program commands, and to get the Microsoft speech recognition engine up and running, and to train the speech recognition to recognize your commands, but it's well worth it. I'd say I can control 80 - 90% of the normal routine on the boat with my voice.
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