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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
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Only raiders like the Michel boarded and captured shipping. U Boats did not have the crew or facilities.
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#2 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Yeah. Boarding is a WW1 thing.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#3 |
Fleet Admiral
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Let's hope it can live up to some of the expectations in the community.
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#4 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,541
Downloads: 305
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do you mean U boat wise? Maybe so, I have not researched WW1, not my field. Boarding in WW2 was done frequently, The Dunedin boarded the Hannover, and it became the aircraft carrier audacity; Graf Spree boarded its prizes. Thor and Michel their prizes. etc .........
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#5 |
Mate
![]() Join Date: Apr 2009
Posts: 52
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Guys what about U-boat Types? I think there will be Type IX D2 and Type VII C/41 submarines. But im wonder if we can get XVII Walther submarine, it would be very good
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#6 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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![]() Quote:
Raiders, of course, boarded ships all the time in both world wars. They usually had the firepower that allowed them to do it. U-boats did not - not after merchant ships started arming themselves.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#7 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,541
Downloads: 305
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Thanks Beery. I also slightly mistook boarding for 'boarding and removing to Germany', my fault. They are two different things.
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#8 |
Ace of the deep .
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How about some sobers mods for SH5
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#9 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,541
Downloads: 305
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I'm not quite sober right now, will I do
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#10 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
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Looks very interesting and inmersive.
![]() However I already feel dissapointed because no mention to the possibility of having a real surface human manned Destroyer, the same mistake than in Silent Hunter III and IV. I am sick of sinking AI boats. I want to have an updated version of SH II vs Destroyer Command. That was what brought real life to tounaments, online activity, Flotillas ect.. Don't the people of Ubi sees that???? ![]() To have a sim winner they need to make a real fully controllable surface sim to go against the subs. Extra graphics and some niceties are always welcomed but I feel that negating the MP possibilities to this sim before it is even born (MP vs AI is a boring joke and same goes for Destroyer control such Silent Hunter IV ![]() I hope somebody in UBI recognice that if this sim has its surface counterpart, we would be talking of THE NAVAL SIM for the next years and not just a graphics enhanced expansion.
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#11 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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The thing is, they tried to bring destroyers into the mix a few years ago with Destroyer Command (a standalone game that was meant to tie in with Silent Hunter 2). It was so unpopular/worked so badly that no developer ever tried it again. That's not a reason never to try it again, but it does indicate that such a game is not all that popular and is probably never going to be a big moneymaker. The big problem with a destroyer game is that most destroyers went through the war with not a single sub contact. Added to this, the vast majority of destroyer crews had more danger from uncharted rocks than they did from submarines (one of my uncles died while serving on a destroyer - he never saw a submarine and was killed by a rock off the Scilly Isles). A game tends to lack just a bit of tension and fun if the player knows that the odds are all on his side and that the game's major threat is more likely to be an inanimate land mass than an enemy crew. Destroyer Command was a stand-alone game. It was not an integral part of SH2. Player-controlled destroyers have no place in a sub game. If Ubisoft, or anyone else, ever makes a destroyer game, I'd be all for it assuming they could somehow counteract the problems I've mentioned above. But in my view SH5, SH6, SH7, SH8 and every SH thereafter should be focused on the submarine experience. Heck, developers have enough trouble just getting more subs in these games. We've yet to see a British or Japanese sub in a game like this. Once developers manage to get a few more sub types into the game, then maybe we can talk about including player-controlled destroyers.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 08-20-09 at 09:11 AM. |
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#12 | |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
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I think we do need a new surface sim DC failed not because people didn't want a destroyer sim but because DC and SH were simply bad games the AI was very bad, the multiplayer didn't work and the graphics were substandard. SH had a sales history DC did not, so we get more SH and no more DC. I Think that if a new DC got the SHIII makeover treatment and tied into SHV it would indeed be a winner. And it's something I for one would definitely buy.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. Last edited by Sonarman; 08-20-09 at 10:39 AM. |
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#13 | |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
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Do you think it is realistic on the MP matches from the STOCK SHIII and SH IV that players got Hundres of thousands of tons without a scratch?? I have been playing Naval Sims since the first Silent Hunter many many years ago and I surey know quiet well what Destroyer Command was, actually I was on the team of 4 players that won Subsim Winter Tournament in 2004 with SH II and DC, by the way Destroyers won ![]() My point is that on actual sims, multiplayer is very important and fighting AI no matter how wel scripted is BORING. To have a REALLY GOOD SUBMARINE GAME you need the capability to fight human players, not AI. I love submarine sims, but just graphics it is not enough for me, I want real battles and fighting smart captains with creative tactics. I remeber the times of SHII and DC and Subsim was full of tournaments, Flotillas, competitions........ What do we have now?? Scripted campaings against predictable AI??? My question is "what is wrong to have that possibility? Does it harm the "submarine game" in anyway? Why to fight against it?
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