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Old 08-18-09, 07:08 PM   #1
alexsmith
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There was one - you probably missed it. It's ok, nevermind. For example: "When will game's manual be updated to contain relevant information? Detailed explanaition of factors affecting accuracy - would be great".
And the second (just for example) - does DG uses some kind of "directors" like Jutland (as mentioned in Wiki)? If it does - what distances are they used at? If it doesn't - is accuracy affected by how many ships fire at target - and how much affected?
Thanks in advance!
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Old 08-18-09, 08:48 PM   #2
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I have seen BH give just such a detailed explanation of factors affecting gunnery a number of times both here and at Gamesquad.

On the same note an awful lot of detailed information is available on both sites.

The manual I recieved with either game has answered most questions I ever had and the people active have answered all the others.
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Old 08-19-09, 07:02 AM   #3
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Dear MoToM! I'm happy to hear you're absolutely satisfied with game manual and forums. This just doesn't mean everybody who isn't are morons

The forums are not suitable very much for collecting knowledges - that's why wiki form were invented. I just offered to mr. Bullethead to create official wiki - hope he will answer soon.

P.S. Strange thing - when I asked him a specific question - he often misses it, but reacts on secondary unimportant replicas. I'll presume to tell that I'm not just a guy roaming these forums - I'm the same customer as everybody other is. And I have my right to issue my opinion - still I'm sure I'm doing this in a delicate manner...
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Old 08-21-09, 02:55 PM   #4
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Quote:
Originally Posted by alexsmith View Post
"When will game's manual be updated to contain relevant information? Detailed explanaition of factors affecting accuracy - would be great".
Dunno. Turn in a suggest on that.

Quote:
And the second (just for example) - does DG uses some kind of "directors" like Jutland (as mentioned in Wiki)?
No. The guns are aimed by their gunners' eyeballs using at best range estimates from the few, small rangefinders on ships in those days. They'd only just invented the dumaresq a couple of years before so even that wasn't in large supply yet.

And no thanks on the Wiki--there already is one. If you want to contribute, talk to Yang over on the Gamesquad forum.
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Old 08-21-09, 06:13 PM   #5
Admiral Von Gerlach
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He is correct on the rangefinders and the German fleet has the superiority there due to german high quality optics...also remember that the battlfield was obsucred by the immense amount of coal smoke of that era, in addition to the weather, fog and cloud can and did come up fast in the North sea. So the factoring of all of that in the game as it operates i feel is very accurate and appropriate. The fog of war at that time included the poor quality of rangefinders ......and the training of the spotters on board ship.



Jutland: during the Engagment at Sea



Grand Fleet enroute to Jutland

Remember in this era, ships were commanded in squadrons and strictky and often ridgedly kept in those fleet formations. There were few examples of independent commnand. So to allow for commands from unit commanders to be seen, rigid lines and formations were kept to allow flag signals to be seen, for radio was uncertain in that era. So the lines of battle and movment even when formed for battle meant that ships behind the foremost units could and would be obscured by smoke from the lead elements if the wind was blowing wrong, and this could be and would be a factor impeding gunnery.


Battle of Jutland
Photos of the Great War
http://www.gwpda.org/photos/coppermi...ls.php?album=3



HMS Lion leading out the Battlecruiser Squadron

There is also the question of night time gunnery doctrine which the Germans practiced a great deal for and English did not as much, using searchlights and speical coloured light signals, this too affected the effectivness of what optical range instruments were available and used.



This is not Jutland but the British and French Fleet units bombarding Turkish gun positions in the Dardenelles campaign, Churchill's disasterous failure of an attempt to force passage to the Black Sea and to liberate units of the Russian Navy for the Allied efforts... it shows the rigid lines of battle strictly maintained at the cost of careers if it was violated.



SMS Fraunelob, light cruiser of the German High Seas Fleet, showing the funnel smoke typical of a ship underway at speed at sea, multiply this by hundreds of ships and you can imagine the smoke of battle impeding gunnery and visibility in even the best of weather. Add the smoke from guns, shell splashes, damage smoke and fires and you have some idea of the impediment to gunnery that I feel that Storm Eagle has factored in quite well indeed.
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Last edited by Admiral Von Gerlach; 08-21-09 at 06:42 PM.
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Old 08-22-09, 05:12 AM   #6
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Quote:
Originally Posted by Bullethead View Post
No. The guns are aimed by their gunners' eyeballs using at best range estimates from the few, small rangefinders on ships in those days. They'd only just invented the dumaresq a couple of years before so even that wasn't in large supply yet.
So what about the suggestion that more than two ships firing at the same target recieve a penalty? Is it also true for DG? Computer almost always direct fire at the only target - doesn't seems it has any penalty I wonder why such vital information requires to be searching by bits...

Quote:
And no thanks on the Wiki--there already is one. If you want to contribute, talk to Yang over on the Gamesquad forum.
It's the Jutland's wiki - seems almost nothing there concerning the DG itself. I'd like to participate - but what may I write if I can't find answers on my own questions here or there?
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