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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
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There was one - you probably missed it. It's ok, nevermind. For example: "When will game's manual be updated to contain relevant information? Detailed explanaition of factors affecting accuracy - would be great".
And the second (just for example) - does DG uses some kind of "directors" like Jutland (as mentioned in Wiki)? If it does - what distances are they used at? If it doesn't - is accuracy affected by how many ships fire at target - and how much affected? Thanks in advance! |
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#2 |
Watch
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I have seen BH give just such a detailed explanation of factors affecting gunnery a number of times both here and at Gamesquad.
On the same note an awful lot of detailed information is available on both sites. The manual I recieved with either game has answered most questions I ever had and the people active have answered all the others.
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"My rule is: If you meet the weakest vessel, attack; if it is a vessel equal to yours, attack; and if it is stronger than yours, also attack…" Admiral Stepan O. Makarov |
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#3 |
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Dear MoToM! I'm happy to hear you're absolutely satisfied with game manual and forums. This just doesn't mean everybody who isn't are morons
![]() The forums are not suitable very much for collecting knowledges - that's why wiki form were invented. I just offered to mr. Bullethead to create official wiki - hope he will answer soon. P.S. Strange thing - when I asked him a specific question - he often misses it, but reacts on secondary unimportant replicas. I'll presume to tell that I'm not just a guy roaming these forums - I'm the same customer as everybody other is. And I have my right to issue my opinion - still I'm sure I'm doing this in a delicate manner... |
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#4 | ||
Storm Eagle Studios
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Location: Wakefield, LA
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And no thanks on the Wiki--there already is one. If you want to contribute, talk to Yang over on the Gamesquad forum.
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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#5 |
Seasoned Skipper
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He is correct on the rangefinders and the German fleet has the superiority there due to german high quality optics...also remember that the battlfield was obsucred by the immense amount of coal smoke of that era, in addition to the weather, fog and cloud can and did come up fast in the North sea. So the factoring of all of that in the game as it operates i feel is very accurate and appropriate. The fog of war at that time included the poor quality of rangefinders ......and the training of the spotters on board ship.
![]() Jutland: during the Engagment at Sea ![]() Grand Fleet enroute to Jutland Remember in this era, ships were commanded in squadrons and strictky and often ridgedly kept in those fleet formations. There were few examples of independent commnand. So to allow for commands from unit commanders to be seen, rigid lines and formations were kept to allow flag signals to be seen, for radio was uncertain in that era. So the lines of battle and movment even when formed for battle meant that ships behind the foremost units could and would be obscured by smoke from the lead elements if the wind was blowing wrong, and this could be and would be a factor impeding gunnery. ![]() Battle of Jutland Photos of the Great War http://www.gwpda.org/photos/coppermi...ls.php?album=3 ![]() HMS Lion leading out the Battlecruiser Squadron There is also the question of night time gunnery doctrine which the Germans practiced a great deal for and English did not as much, using searchlights and speical coloured light signals, this too affected the effectivness of what optical range instruments were available and used. ![]() This is not Jutland but the British and French Fleet units bombarding Turkish gun positions in the Dardenelles campaign, Churchill's disasterous failure of an attempt to force passage to the Black Sea and to liberate units of the Russian Navy for the Allied efforts... it shows the rigid lines of battle strictly maintained at the cost of careers if it was violated. ![]() SMS Fraunelob, light cruiser of the German High Seas Fleet, showing the funnel smoke typical of a ship underway at speed at sea, multiply this by hundreds of ships and you can imagine the smoke of battle impeding gunnery and visibility in even the best of weather. Add the smoke from guns, shell splashes, damage smoke and fires and you have some idea of the impediment to gunnery that I feel that Storm Eagle has factored in quite well indeed.
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Last edited by Admiral Von Gerlach; 08-21-09 at 06:42 PM. |
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#6 | ||
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