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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
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Is it possibly to remove the filters or to change the color of the AP filter.
I can`t see nothing at dark night`s. And One again congratulations on job well done. Because of the people like you the SH3 heart is ticking. ![]() |
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#167 |
Machinist's Mate
![]() Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
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Karamazovnew included the filter to make scope's lines visible during night attack. If you wish to remove the filter, just use base ACM mod.
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#168 |
Seaman
![]() Join Date: Mar 2008
Posts: 41
Downloads: 45
Uploads: 0
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![]() ACM Reloaded NPMV
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#169 |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
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Aha I see
![]() Thanks man |
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#170 |
The Old Man
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Sorry for the late reply...
Bojan, please read again my instructions (posted up on 07-25-2009 12:04 AM) on what this mod does and how to customise it. If you don't have photoshop, Gimp is a free app that does the same job. No photo skills needed, all you do is fill the images with single colors ![]() Cmd_Jacek, you've got it all wrong. I did not add filters to make the marks more visible ![]() ![]() ![]() - the "lens" is actually a transparent (black alpha) hole in the background image through which you can see the 3d world. - the "lens" has 3 components, so to speak: 1. the geometry of the lens, meaning the illusion that the lens is curved on the outside, made by using gradients (black to white circles) in the ObsScope.tga and Periscope.tga alpha channels. Indeed, the Periscope.tga alpha channel has a more "opaque" lens, meaning that it's a tiny tiny bit darker (whiter alpha), but not as dark(opaque/white) as the original ACM file. 2. the color of the lens (the "glass", not the lines!), given by the *_filter.tga files. Again, if you read carefully the instalation instructions, near the download link, you can see that to make the lens brighter, all you need to do is change the color in that file with a brighter (whiter) tint. Yeap, that's all. 3. the markings on the lens, given by the *_marks.tga files. These are transparent (but coloured) images, except for the opaque (white alpha channel) marks that you see as lines and numbers. Wait a sec..... ![]() ![]() |
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#171 |
The Old Man
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1. Read Instructions (http://www.subsim.com/radioroom/show...&postcount=190)
![]() 2. Open files in Gimp ![]() 3. Bucket fill with color of choice ![]() 4. Test in SH3 ![]() 5. Download my files again after you mess up yours.... ![]() 6. If needed, GOTO 1. ![]() ![]() |
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#172 |
Machinist's Mate
![]() Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
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![]() ![]() ![]() ![]() so what I can do, is only punish myself ![]() |
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#173 |
The Old Man
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Allow me to assist
![]() ![]() Just kiddin mate ![]() ![]() PS, I'm not at home for a while so I can't work on the Upgrade for OLC mk2. It's more of a map upgrade as I'm trying to keep the hydrophone lines while hiding the visual contact boxes. It's harder than it sounds, believe me. But I'll finish it as soon as I can so that I can finaly make the ACM for SH4 ![]() |
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#174 |
Machinist's Mate
![]() Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
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Why would like to keep the hydrophone lines ? Now the mod is so realistic and of course hard.
Especially, that there is a method to get speed, range and AOB of target based only from bearings. |
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#175 | ||
Hellas
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Quote:
__________________
Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#176 |
The Old Man
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I hate the Map Contact Updates option, because it's too precise. But when you're underwater trying to dodge a few destroyers while being in the middle of a convoy, those hydro lines are very good at painting an overall image of the situation. It's a substitute for the incapability of the sonar man to track more than one target (the closest one).
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#177 |
Machinist's Mate
![]() Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
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I played with 100% realism with the ACM mode ( with No Map Contact Updates ). It gives me a lot of fun when I have to dodge the destroyers based only on: periscope view and bearings from sonar or just listening to voices from outside
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#178 |
The Old Man
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Hey mak, the page didn't update. As for the hydro lines, if I can't find the perfect solution, I will not include it anyway. The drawback of the current solution is that the single ship convoys are replaced with empty tga files so you won't see reports of single ships anymore. The convoy details (type, course, speed) also need to go just in case people start clicking everywhere on the map. And of course, as soon as you raise your scope, the lines go away
![]() As for the SH4 interface, I've already created all the necessary dials in the periscope screen. Sh4 has a hard-coded check for the itemId's (it's how the game differentiates the US interface from the German one) so it's no longer possible to move objects from one page to another. If you remember, it was possible to move the notepad pages from the obs scope screen to the AP screen. No more... Also, the commands.cfg file is useless for asigning commands to graphic objects. So it took a lot of head scratching to get around that. The open/close torpedo tubes and the toggle TDC autoupdate button will now be on the bottom bar, in the periscope page. Resolution and aspect ratio scaling is controled by the Zone line. As long as all the items are parented to menu groups glued to the sides of the screen, it works great. The draging effect of the small handles is also hardcoded to the width of those menu pages. Now if only I can decide on a final position for them and start doing the whole thing in 3d in maya, I'd be done in about a week or so ![]() |
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#179 |
The Old Man
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Okok, i'll drop the whole hydro thing! I asked about it before and nobody answered
![]() Another note on the resolution issue. The reason why the Ujagd tool is hard to do is because it needs to sit in the center of the screen. I won't do that... I'll make a smaller version, that will sit at the side of the screen, based on this picture: ![]() |
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#180 | |
Hellas
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![]() Quote:
__________________
Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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