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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I'd rather they spent the dev time on actual gameplay, but that's just me.
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#2 | |
Stowaway
Posts: n/a
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yep, remember guys the games not going to be fully functioning and its sure to be full of bugs when released (just the way the game industry works) so the more eye candy you get the less number of game flaws that will be fixed before the game is released |
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#3 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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I could see a real value in a "fully 3D" port where you can see your submarine hull up on drydock and maybe walk between the few offices regarding crew, upgrades, transfers, etc. The submarine models would be already done so no extra work there but to place them in a simplistic dock area. I don't mean to trivialize the work but the more 3D spaces you are in instead of 2D gui screens the more you feel connected to the experience.
It's something to consider. |
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#4 |
The Old Man
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In response to the latest video, I thought I'd give this thread an "up" just for fun
![]() ![]() Dedicated to Oscar19681 ![]() |
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#5 |
Lieutenant
![]() Join Date: Mar 2008
Location: the deep
Posts: 251
Downloads: 217
Uploads: 7
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when i see posts where people talk about old games like b17, i dont feel so old
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