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Old 08-18-09, 02:00 PM   #1
Blood_splat
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Hello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain Hello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain Hello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain Hello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain... As you walk around
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Old 08-18-09, 02:18 PM   #2
AVGWarhawk
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Quote:
Originally Posted by Blood_splat View Post
Hello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain Hello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain Hello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain Hello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain... As you walk around
My crew is a bunch of parrots.
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Old 08-18-09, 02:40 PM   #3
Rockin Robbins
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Going for a movie feel and going for a U-Boat feel are two different things of vastly different character.
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Old 08-18-09, 02:47 PM   #4
karamazovnew
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I'm not sure how much hope I should put on crew interaction, after seeing just one trailer. If I remember correctly, the starting movie for SH3 gave the false impression of the game having a real crew. Having 3d chars walking around is one thing, badly needed for immersion ofc, but I don't think that crews will be much more than simple nodes with animated states, just as they are in SH3 and SH4. In those games, presented on paper, the crew management system must've sounded like bliss for any would-be captain, but as we all know, it was far from it.

Since SH4's graphics were pretty much perfect, and the game only needed a SDK to let us turn it ourselves intro SH5 (or the GWX team ), the only reasonable improvement that Ubi could bring in SH5 would be a complete shift in gameplay from a standard (however weird that sounds) 3d torpedo shooter to a full blown simulator of crew mechanics that would require as much realism in every action (navigation, depth control, TDC) as it would require a complex and highly customisable automatic crew order/performance system. For example, going to the captain's bed could allow you to skip until the next important situation (such as next nav-point, or X hour, X miles traveled, or X type of encounter, or X-type of radio message, or even Hans's birthday), while the crew has orders to dive periodicaly to X meters to listen for ships, send reports at X hour, throw garbage at Y hour, check celestial position at Z hour, while changing shifts at 4 hours and having eggs for breakfast, and tuna for supper. If that sounds boring to you, remember that 4/5 of Das Boot was shots of food getting more and more green and beards growing slowly. The more they manage to make us care about the crew, the better. The trailer shows that contrast between routine and adrenaline preety well. I just hope we'll see that in the game too .

And there's one thing I've learned when moding games. One change draws another. It's like a train that you can't stop anymore, until you feel the salty water on your face. Once they let us walk around inside the sub, they need to give us a real bloody sub made of metal, and a real crew made of flesh . Metaphorically speaking ofc.
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Old 08-18-09, 04:36 PM   #5
u-168
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In the sh5 trailer i spotted one of the crew fall over wile going to diveing stations that is in das boot one of the crew falls over

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Old 08-18-09, 07:05 PM   #6
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i think that ubi is smart enough to limit the interaction repeating by make the crew only interact with you when moused or clicked on.
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Old 08-18-09, 07:38 PM   #7
AVGWarhawk
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Certainly it is a tough call on the method of handling this. I would prefer they look at and just say, "Captain?"
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Old 08-18-09, 08:12 PM   #8
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Please tell me that you can "WASD" walk around the ship-- that would be a dream.

That way you aren't just in a room, but you went from one room to another and you remeber the transition between them. Plus it could make for an exciting time running back to the radio room after a sound contact is picked up.
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Old 08-18-09, 08:37 PM   #9
Subnuts
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While Das Boot is probably my favorite war movie of all time it's best to remember that, despite being the most "accurate" submarine movie, a lot of is either dramatized, "enhanced," what have you, for cinematic effect. Also, real U-boats were painted white inside and weren't lit like caves. I imagine Petersen and co. were trying to recreate the look of Buchheim's photographs, which were dark and high-contrast by nature, but that's not how it was in real life.
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