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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
Uploads: 0
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Hello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain Hello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain Hello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain Hello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain ello captain Hello captain Hello captain Hello captain... As you walk around
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#2 | |
Lucky Jack
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#3 |
Navy Seal
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Going for a movie feel and going for a U-Boat feel are two different things of vastly different character.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
The Old Man
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I'm not sure how much hope I should put on crew interaction, after seeing just one trailer. If I remember correctly, the starting movie for SH3 gave the false impression of the game having a real crew. Having 3d chars walking around is one thing, badly needed for immersion ofc, but I don't think that crews will be much more than simple nodes with animated states, just as they are in SH3 and SH4. In those games, presented on paper, the crew management system must've sounded like bliss for any would-be captain, but as we all know, it was far from it.
Since SH4's graphics were pretty much perfect, and the game only needed a SDK to let us turn it ourselves intro SH5 (or the GWX team ![]() ![]() And there's one thing I've learned when moding games. One change draws another. It's like a train that you can't stop anymore, until you feel the salty water on your face. Once they let us walk around inside the sub, they need to give us a real bloody sub made of metal, and a real crew made of flesh ![]() |
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#5 |
Planesman
![]() Join Date: May 2007
Location: united kingdom
Posts: 182
Downloads: 89
Uploads: 0
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In the sh5 trailer i spotted one of the crew fall over wile going to diveing stations that is in das boot one of the crew falls over
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U-168 Arctic wolf ..- | | | | | .- .-. -.-. - .. -.-. | .-- --- .-.. ..-. | --- -. | - .... . | .--. .-. --- .-- .-.. http://www.scoutnet.nl/~inter/morse/morseform.html Commander Of The Vladimir Lenin Akula-Typhoon Class Ballistic Missile Submarine |
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#6 |
Stowaway
Posts: n/a
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i think that ubi is smart enough to limit the interaction repeating by make the crew only interact with you when moused or clicked on.
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#7 |
Lucky Jack
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Certainly it is a tough call on the method of handling this. I would prefer they look at and just say, "Captain?"
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#8 |
Swabbie
![]() Join Date: Aug 2009
Posts: 6
Downloads: 0
Uploads: 0
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Please tell me that you can "WASD" walk around the ship-- that would be a dream.
That way you aren't just in a room, but you went from one room to another and you remeber the transition between them. Plus it could make for an exciting time running back to the radio room after a sound contact is picked up. ![]() |
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#9 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
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While Das Boot is probably my favorite war movie of all time it's best to remember that, despite being the most "accurate" submarine movie, a lot of is either dramatized, "enhanced," what have you, for cinematic effect. Also, real U-boats were painted white inside and weren't lit like caves. I imagine Petersen and co. were trying to recreate the look of Buchheim's photographs, which were dark and high-contrast by nature, but that's not how it was in real life.
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