SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-18-09, 03:12 AM | #241 |
Nub
Join Date: May 2006
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Plan for Destroyer Command 5
Is there a plan for Destroyer Command 5
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08-18-09, 03:21 AM | #242 | |
Bosun
Join Date: Aug 2006
Posts: 61
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Quote:
WW2 actually happening kinda limits your options. Besides, with these new features announced for SH5 (War Strategies and Enemy Reactions), it seems it might weer off the absolute historical accuracy to make it more involving for the player. For a Cold War sim, I would highly prefer the mid 80s setting. Attacking Atlantic convoys with an Oscar class sub, attacking various airbases accross Norway and UK with cruise missiles, deploying commando teams, sinking enemy task forces, intercepting enemy boomers, etc. - the options are not only numerous, but are far more influential on the entire campaign or even war so a much more involving dynamic campaign can be made. It's completely unlike WW2 where despite all efforts, the individual U-Boat effort is negligable (or even the whole U-Boat effort once the convoys were organized and the US shipyards started churning out ships). Thus, IMHO, we really need a good Cold War sim with an engaging dynamic campaign. Dangerous Waters (and previous Sonalyst efforts) is really lacking in the regards of a good mission editor with more involving campaign options.
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I'm a bit slow at first, but by the time the crew starts screaming "Captain, we're all gonna die!", I'm in complete control. |
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08-18-09, 03:25 AM | #243 |
Swabbie
Join Date: Jun 2005
Posts: 8
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Unless someone plans to cut development when the today scheduled features are implemented, and peform a proper QA before the game hits the shops. Then it could get out two weeks late but without requiring emergency patches, as the two last forerunners required.
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08-18-09, 03:27 AM | #244 |
Ace of the Deep
Join Date: May 2005
Location: Asturias, España
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Thanks for E-mail, Neal!
Great pictures and video.... ...I wish SHV will keep all promissing.
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08-18-09, 03:28 AM | #245 |
Samurai Navy
Join Date: Oct 2007
Location: Burgas/Bulgaria
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The modern sub sim will be so wrong to do.The only thing that we should (in order to be realistic ) fight will be enemy warships and imagine how repeatative will that be. Convoys wont ever happen since modern subs can anhilate them with just one torpedo.
WW2 era is much more interesting since at that time, the machines were as good as the crews used them.no computers , everything was done in hand. TDC was calculating device but it has nothing to do(as far as i know) with what we call today computers.
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By the hour ! |
08-18-09, 03:37 AM | #246 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
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I hope that ubisoft dosent ruin the sh series... you carry it on too long... it turns onto almost like a bad movie...
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08-18-09, 03:49 AM | #247 |
Samurai Navy
Join Date: Aug 2006
Location: Beneath the waves
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I think the fact they're trying to make it more immersive and livelier is cool. Building a bond with your crew is pretty neat. It addresses that emptiness inside the sub while playing the current games III - IV.
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08-18-09, 03:58 AM | #248 |
Officer
Join Date: Aug 2004
Location: Aussie
Posts: 249
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WOW I last signed in 27-12-2008 but after getting the email I had to come see.
Interesting stuff.. so where is BERNARD cautiously optimistic .. a ways to go but something to look foward to
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08-18-09, 03:59 AM | #249 | |
WAV
Join Date: Sep 2005
Location: somewhere in the Pacific
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Quote:
Asus P6T Deluxe X58 Intel Core i7 940 3g OCZ DDR3 Seagate 1T SATA Seagate 500g SATA (backup) Radeon 4850 512mb GDDR3 x2 Antec TPQ-850 850w SLI CrossFire ready Antec 900 case Logitech EX 110 Black cordless KB and mouse (used existing 19' flat screen monitor) By the time SHV is out a system that costs the same will kick mine's ass. -- |
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08-18-09, 04:03 AM | #250 |
Medic
Join Date: Mar 2007
Posts: 167
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I'm excited and will likely buy it though I admit it would be pretty nice to see a Red Storm Rising type subsim recreated with perhaps two time periods you could fight out WW3 in (Cuban Missile Crisis era turned hot, a and one for the late 80s). That game is still one of my all time favorites and with modern graphics and computer processing that game could really rock if remade.
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08-18-09, 04:06 AM | #251 |
Navy Seal
Join Date: Jul 2004
Posts: 5,874
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[SIGPIC][/SIGPIC] |
08-18-09, 04:20 AM | #252 |
Admiral
Join Date: Mar 2007
Posts: 2,200
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O my God , GWX4 is not ready yet , and now we must think about GWX5
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08-18-09, 04:54 AM | #253 |
Swabbie
Join Date: Dec 2008
Posts: 13
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Uggggh where are the German Voices?????? Looks good though, but the realism factor in the voice is bleh.
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08-18-09, 05:09 AM | #254 |
Mate
Join Date: Sep 2007
Location: Finland
Posts: 54
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Just stop complaining about the language already - there are actually people who do prefer language X over language XX, which is probably why it was chosen for the first trailer. The language XX will certainly be included in the game, nontheless.
As for my personal views: looking good. I was hoping something (overall, that is) different from Silent Hunter III, but perhaps the game will include "something" we haven't been told about - yet. My expectations are still high, in any case, and I am going to buy this.
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08-18-09, 05:25 AM | #255 |
Grey Wolf
Join Date: Oct 2004
Location: London, UK
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fantastic! SOOO excited!
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