SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-18-09, 03:24 AM   #1
Blood_splat
Samurai Navy
 
Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
Uploads: 0
Default

"It would be awesome if in SH5; the quality of your map depended entirely on how rested and well trained your crew was -- a poorly trained bridge crew that's tired would plot an attack map that bore no relation to reality -- ships misidentified, ranges wrong, bearings wrong; and slow to update."

Yeah but during combat wouln't adrenalin kick in and make your crew focus on the task at hand?

I don't think being tired would cut it with most sub commanders for an excuse.
Blood_splat is offline   Reply With Quote
Old 12-28-09, 02:49 AM   #2
Apocal
Navy Dude
 
Join Date: Jul 2005
Location: Norfolk, VA
Posts: 176
Downloads: 18
Uploads: 0
Default

Just wanted to see how many others are interested in a feature like this. Because I am.
Apocal is offline   Reply With Quote
Old 12-28-09, 05:05 AM   #3
VirtualVikingX
Captain
 
Join Date: Jun 2009
Location: Bergen, Norway
Posts: 262
Downloads: 40
Uploads: 0
Default

I'm with you on this Apo.
VirtualVikingX is offline   Reply With Quote
Old 12-28-09, 05:31 AM   #4
sayaret
Watch
 
Join Date: Apr 2006
Posts: 27
Downloads: 15
Uploads: 0
Default

i get your point, but as somone said already, things like experience or being tired in reality wouldnt affect map plotting at all. These are two diffrent things.
sayaret is offline   Reply With Quote
Old 12-28-09, 05:53 AM   #5
Ragtag
Seasoned Skipper
 
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
Default

Another thing is the way of "knowing" your crews skill. When you know your crew ain't experts, you definatly know that the solution you get will be wrong 90% of the time. Due to this you know that you will miss unless you check for a solution yourself. It kinda makes a feature like this useless. It would be cool with a random feature like this but i don't think it would work well gamewise.
__________________
Intel I7-7800x CPU.
16Gb G.skill DDR4 3600MHz.
Asrock Taichi X299 mb
Palit RTX 2080Ti.
Fortron 1000W PSU.
BenQ XR3501R LCD.
Ragtag is offline   Reply With Quote
Old 12-28-09, 07:10 AM   #6
Leif...
Watch
 
Join Date: Dec 2001
Location: Sweden
Posts: 19
Downloads: 0
Uploads: 0
Default

Even if the crew isn't experienced in real combat, they should be well trained and fully capable to what they where trained to do, even on their first mission.
Leif... is offline   Reply With Quote
Old 12-28-09, 07:50 AM   #7
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Quote:
I simply assume that it's my crew that's taking down the bearings from the guy manning the periscope and plotting them on the map.
But in a real WW2 UBoat that guy was YOU as commander

When conducting surface attacks at night it was the IWO who gave the target data to the TDC operator, and the commander simply directed the uboat and payed attention to the tactical situation. But in all submerged attacks, it was the commander who did it all.

Quote:
It would be awesome if in SH5; the quality of your map depended entirely on how rested and well trained your crew was -- a poorly trained bridge crew that's tired would plot an attack map that bore no relation to reality -- ships misidentified, ranges wrong, bearings wrong; and slow to update.
A plot was conducted only in surface during daytime when doing an end-around a convoy or fast ship. In those cases, it was again the commander who conned the boat and gave to the navigator bearings and ranges to make a plot.

Quote:
Likewise; when I lock onto a ship and tell my Weapons officer to give me a bearing to fire in SH3; I wished that the accuracy and speed in which he generated a fire control solution depended on his experience.
That would be absolutely correct in historic terms
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:43 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.