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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
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Is it best to form a Damage Control party from existing crew members, or do you recruit guys from base to the damage control slots and promote them as the war progresses?? Or does having guys in the Damage Control slots put them on permanent duty???
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#2 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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good question ddiplock. Only a few of the damage control slots are filled until you move crew to those slots. When you return from missions and are offerred new crew, can you increase your crew size by adding them to those slots and then moving the added members to other compartments?
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#3 | |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
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#4 | |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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If you look up how many men were aboard a Gato sub it's quite a few more than the standard number of crew slots shown in the game. |
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#5 | |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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#6 |
Rear Admiral
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I fill all the slots but one in sub and DC......they all gain experience as they go...don't fill the gun slot's, can't move em and they will die from a charge as the game still renders them outside even when dived.
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