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Old 07-23-05, 12:51 AM   #4
PeriscopeDepth
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Join Date: Jul 2002
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Default Re: Open Source?

Quote:
Originally Posted by SquidB
Been thinking about this for a couple of seconds....

One of the, if not the most sucessfull sim titles on the market is Microsoft flight sim.

The reason often cited is its open structure, one that allows 3rd party expansions and a wealth of mods from a massive community.

Whilst i respect SCS's decision to keep the rights to add extra platforms to the game, that does limit the response that many would be able to add to this great title. (esp given SCS's other commitments)

Perhaps its time that DW was opened up to those that would evolve the title. Surely it could only help sales? :hmm:
Completely different situation. MSFS is made by one of the largest and most successful companies in the world and is the best selling sim in the world (as far as I know). DW is made by a small (but very talented!) company for a very niche market. I don't believe this niche market could be increased by a signifigant amount with an open architecture. Sonalysts is spending probably a relatively sizable amount of its resources on making DW as good as it is, where whatever MS spends on MSFS they know that they'll make it back in other products even if MSFS sells 5,000 less copies next time around. No matter how open DW becomes 98% of people are still going to consider naval warfare boring and uninteresting, and will pick up the next GTA sequel over DW. Sonalysts is a company and can't afford to throw away profits by giving away its monopoly on any addons. The same way they couldn't afford to throw away profits by having a major publisher put DW out.
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