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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#2 | |
Fleet Admiral
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Great idea! ![]()
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#3 |
Navy Dude
![]() Join Date: Jul 2002
Location: Ft.White Florida
Posts: 178
Downloads: 18
Uploads: 0
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I would like a AI UBoat that helps me!
Case in point,U 99 and U 47 deck gunning the same ship during the attack on Convoy HX 72.Now that would be a screen shot to end all! Real "welcome home" events dock side. Kicked to the army when you fail. Crew that starts to breakdown under a long depthcharge attack,i.e. as in Das Boot. A real good end of war event..not just "its over" cya next sim. Type XXIII. A better Drumbeat. More single player missions...ones that we have not done in SH2/SH3...over and over... Real convoy ship routes. More lone ships"jumpers" as there were during the war. Better weather,its the Atlantic! And last...ships that did not sink for days or wrecked in a storm...and you find it drifting,ripe for the kill.
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#4 |
Silent Hunter
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Forgot to add this when I posted some time ago: The ability to release debris or oil to try and fool enemy escorts during a DC attack. This feature was present in Sub Battle back in the early 1990's - no reason why a modern subsim shouldn't have it.
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#5 |
Helmsman
![]() Join Date: Apr 2008
Location: New York City, USA
Posts: 105
Downloads: 323
Uploads: 0
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Wow -- great SH5 trailer. If the game actually plays anything like the teaser, then we're in for a real treat. Wolfpacking was conspicously missing from the list of "5 new features" though -- makes me kind of nervous.
I would love to see a "Worst Case Scenario" campaign option too: the abilty to scuttle / abandon ship if the unthinkable happens. Even 1914 Shells of Fury (which I bought today for $3.00 and am having a blast) has an 'abandon ship' option to end the patrol...yeah -- this puny, little budget sub sim gives you the option to scuttle your boat. The description in the manual goes on to say: "If you are fortunate, you will be rescued by a German ship and be able to CONTINUE the campaign." How cool would that be in SH5? That's what I'm talkin' about here: campaign options, people! On a grimmer note, the alternative endings could also be simply summarized in the Post-Patrol screen: KIA or captured and sent to sit out the rest of the war in a POW camp... could even be played out cinematically like this fanatstic trailer Ubisoft just released. Well, I can only hope. I pray someone from the SH5 Dev team reads this post and hears my plea. I'm an optimist, so I will definitely buy the game regardless. ![]() Easy_Eight65
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#6 |
Rear Admiral
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Finally, the boat may have a real Captain.
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#7 |
Torpedoman
![]() Join Date: Mar 2004
Location: Dartmouth, Devon UK
Posts: 120
Downloads: 2
Uploads: 0
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I just watched the teaser trailer for SH V and am delighted to see that ubisoft appear to have been listening to subsim requests and wish lists.
It looks as if we are going to be able to walk through the boat at last and as so many of us have requested, interact with a full crew who will also react dynamically to ambient events such as depth charge attacks. The sound on my PC is not working currently but I can't wait to hear the sub's interior soundscape. Furthermore their artists seem to have really studied classic WW2 naval documentary footage and by making some subtle changes to the ship modelling and the way the vessels look, they have massively enhanced the realism of all the ocean surface action too. From what I have seen already this is going to totally transform the whole experience and make it incredibly immersive. Who knows maybe they will even include my variable size AI fish shoals and the odd shark or ten underwater! LOL Wouldn't be a gas to see Moby Dick shifting massively through the shadows! LOL [Speaking of fish, depth charging would have to kill them and scatter the surface with fish bodies of course]. Apart from the shiny plasticky "legobrick" texture of some of the clothes and some "cartoony faces" which still need fixing they have clearly put a lot more effort into the avatars and created "characters". But all in all it's looking really good so far . . . . . especially the clever reflection of oneself as the Captain if you look in a mirror.
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