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Old 07-21-05, 07:33 PM   #24
MaHuJa
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Join Date: Jan 2002
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What I said about the 2000lb mine, is based on my own experience in the game. I've seen it happen, and unfortunately it took out just about the whole minefield I had placed in the path of the enemy ships. And that on a 'forerunner'.

The reason? The attack strength / hitpoints field is combined, meaning that weapons have 1 hitpoint. Anything goes off near them = goodbye. (Also the reason the 0.50s are not that bad against missiles...)

I guess you're right about the shkval, as most torpedoes have MAD SL set to zero. (Quick check found two exceptions, with signatures set to the size of subs! Argh, DWX already!)

The point of anti torp weapons, is that hard kills are that much more certain. Even if I like chaffing missiles, I prefer shooting them down with my own SM-2s. As for now, there IS such a weapon in our arsenals - the mines. Esp against active torps. However, they currently do their work the same way as countermeasures do - by providing a false target to kill instead.

>To me and my humble opinion....why bother. When you fire a torp you comprimise your postition.

When you are fired at, we can safely assume your position is known.

>So make it a sub killer rather than a torp killier. Otherwist your just surrendering the intitative to your opponent again?

Who said anything about firing only torp killers?
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