![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Nub
![]() Join Date: Feb 2009
Location: france
Posts: 2
Downloads: 69
Uploads: 0
|
![]()
I present myself, ilatan, I thank you all for your ingeniousness in your councils which I read the every day in the forum. I play my first campaign, and thanks to you, I leaves itself there well.
To contribute to your suggestions, here an idea: On the chart of navigation there is not the depth of water, During the patrols, the boats and the submarines must bring back to the services information army, their discoveries, and in particular the depth of the water met along their way. - therefore, has each time the submarine ping with the sonar the water , the depth should be registered on the chart, and with each new mission, this depth should appear. This is logical, because each commander keeps his book of edge and his information with new charts updated . If the player filled the chart since the first mission of campaign, with the last mission of campaign, it does not need to set out again with a blank card, since it already passed to certain places. I thank you for having read my first intervention, and I hope that it will have many interests, among all your brilliant suggestions. ILATAN. |
![]() |
![]() |
![]() |
#2 |
Eternal Patrol
![]() |
![]()
WELCOME ABOARD, ilatan!
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#3 |
Chief of the Boat
|
![]()
Welcome aboard ilatan
![]() |
![]() |
![]() |
![]() |
#4 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
|
![]()
Unfortunatelly I can't read all the previous posts so I may repeat things that have already been mentioned.
1. Of course...interaction with BDU (interception of warships and convoys and change patrolling areas) and ability to respond to the callings of other Uboats in order to form a wolfpack, while the BDU would give the order to attack. 2. For the sonarman to be able to give a good estimate of the speed after the recognition of the target and also to be able to track more targets. Also he has to be able to distinguish junk ships like fishing boats and trawlers from valuable targets. Generally speaking a more usefull sonarman. 3. Something like the Assisted Plotting Mod with graphic representation of the sound bearings, even when the periscope is raised. This would give an almost realistik matching of visual and audio contacts, as the player handles an "all in one" position and needs some help without reducing realism. 4. True bearings on the periscope and UZO and able to directly plot them on the navmap by a "plot bearing" click. This click has to be availble on Periscope/UZO/SONAR. 5. Able to activate the chrono on the plotting map. 6. Able to set directly the desired gyro angle not by adjusting the other parameters (full manual no TDC attack). 7. Thermal layer. 8. Realistik behaviour of attacking DDs and warned targets. 9. Individual handling of right/left propeller. 10. Realistik optics 11. Realistik weather 12. Able to obtain a fix from landmarks and update your position. Your true position could be a diffrent one from the dead reckoned. When in open sea you could ask from then navigator to set a cellestial fix if the sky is clear! 13. The navmap should really be a "map" this means: Charted depths. Full plotting tools. Lighthouses Axis/Allied mined areas distinguished to "known" and "possible" Axis/Allied Aircraft range 14. Manual Open/Closing of torpedo tubes and not "automatic" when selecting individual shot and swift from one tube to another. 15. When in manual targeting the weapon officer should provide a suggested "spread angle". 16. Big variety of merchants that depart and arrive from and to ports and not just appear. 17. Representatives from all warship classes of CV-CVL-BB-CA-CL- level. 18. Realistik traffic and realistik naval operations, plus some additional entries to give chance to action. 19. Addition of italian submarine classes used against east med-aegean traffic in 1940-41. As add-on later there could be releaze of UK-SOVIET-POLISH-GREEK submarines against axis. I am not font of adding missions other than "sinking" as these were very rare and the one and main use of the uboots was this "TONNAGE". Furthermore, I believe handling of surface ships (except S-boats maybe), is a subject of other games, not of Silent Hunter Series. It is better I think to spend game's volume and cleverness to other things. Things that exceed the general needs and would be nice surprises are: Diving Planes handling Ballast Handling Mooring Lines Handling Searchlight Handling That's all. Thanks for hearing.
__________________
![]() Last edited by geosub1978; 08-06-09 at 12:12 PM. |
![]() |
![]() |
![]() |
#5 |
Torpedoman
![]() Join Date: Mar 2004
Location: Dartmouth, Devon UK
Posts: 120
Downloads: 2
Uploads: 0
|
![]()
As Sailor Steve said above WELCOME ABOARD, ilatan!
![]() I also second everything gordonmull and steeltrap have requested in their wish lists! ![]() ![]()
__________________
\"The Battlefield may be virtual, but the experience is always real.\" |
![]() |
![]() |
![]() |
|
|