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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
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This smells like as lousy an idea as Ducimus' evil airplanes.
![]() I think this is another one of those game-changer ideas that will force us to operate with a little more fear and in a little less Rambo-like fashion. If we're setting up a surface attack and a fleet of six torpedo boats with two or four of these torpedoes charges us from two directions at 30 knots, what do you think our reaction would be? Did the Japanese have E-Boats or the equivalent? They certainly were good at destroyers and torpedoes, so something can be cooked up in any event. This promises to mess up our nice tidy game and introduce a little refreshing mayhem! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#17 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
![]() ![]() http://forum.axishistory.com/viewtopic.php?t=68979 ![]() Tomozuru was one of four Chidori-class torpedo boats of the Imperial Japanese Navy. She capsized in a storm on March 12, 1934, shortly after her completion. Her loss forced the IJN to review the stability of all of its recently completed, still building and planned ships. She was salvaged and put back into service after extensive modifications. She saw service in the Battle of the Philippines and the Dutch East Indies campaign as escorts and continued in that role for the rest of the war. http://en.wikipedia.org/wiki/Japanes..._boat_Tomozuru They also had smaller Torpedo Boats : ![]() http://commons.wikimedia.org/wiki/Fi...t_No2_1941.jpg type 101 torpedo boat : ![]() http://commons.wikimedia.org/wiki/Fi...round_1943.jpg type 241 torpedo boat : ![]() http://commons.wikimedia.org/wiki/Fi...pe241_1944.jpg torpedo boat n° 14 : ![]() http://commons.wikimedia.org/wiki/Fi..._No14_1944.jpg IJN torpedo boat main picture page : http://commons.wikimedia.org/wiki/Ca..._Japanese_Navy keltos Last edited by keltos01; 08-04-09 at 06:17 AM. |
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#18 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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more on japanese torpedo boats classes :
http://www.probertencyclopaedia.com/...+Boat&offset=0 do you know which are already modelled in game if any ? Miner1436 could maybe make a few ? keltos |
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#19 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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I might give it a shot in the future, but for now im taking a break from modding.
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#20 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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FYI, there are no custom torpedoes included, it just uses the stock ones. If you want a torpedo to go faster you would have to modify one of the already existing ones. Maybe cloning it, but I don't know what effect that would have on the 'playable' ones. There is already a limit on the ammo, right now it has 4 torpedoes launching 20 seconds apart. Also, I updated the file to fix problems with deep running torps, in the latest version (just uploaded to FileFront) even with 15m/s wind 2/3 of all torpedoes still hit the target. (depending on target draft of course, 7,5 ft in this case) At longer ranges (from about 2500 m) the problem seems to cure itself with all torpedoes suddenly rising to their normal depth ![]()
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#21 | |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
Uploads: 0
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![]() Quote:
Speaking of Japanese torpedo boats... http://en.wikipedia.org/wiki/File:Shimakaze.jpg This is the only remaining picture of HIJMS Shimakaze. She had hands down probably the biggest broadside of her tonnage class of the war - six five inchers and 15 Long Lances, which gave her a huge edge in night fighting. To top it off she could scurry along at 40 knots with an experimental turbine. Dang, the Japanese could have done a lot more damage than they did IRL...imagine encountering this baby ingame, with torpedos all loaded up. ![]() |
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#22 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#23 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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you cannot clone a torpedo. period. but you could modify a relatively less used one into what you need
![]() thanks to all the modders out there this game is starting to look like something ! guess they should hire us all ![]() keltos |
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#24 |
Lieutenant
![]() Join Date: May 2008
Location: The absolutely most exciting state!! Iowa!
Posts: 251
Downloads: 53
Uploads: 0
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They should! I would probably only be a tester though. Can't mod, can paint a little.
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![]() "Loved By Few, Hated By Many, Respected By All."-The U-boats. |
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#25 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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what a mix with Miner1436's PT boat !
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#26 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
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Many thanks for this fine mod!!!
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#27 |
Silent Hunter
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Just so you know, I think I managed to make an improvement to the latest version. I reset the initial velocity to 0.25 from 1 and I changed the alignment to "Worldaligned" from "Motion Aligned".
Before making these changes, a group of Fletcher DD's attacked two Japanese battleships and scored a single hit, with most of the torpedoes being deep runners. Two destroyers were lost and I sank both BB's with my sub. After making the changes, in the same test mission the Fletchers sank both of the battleships with no help, scoring at least five hits with no deep runners. No destroyers were lost. |
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#28 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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nice find ! keltos |
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#29 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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Yes - nice peice of tuning Iambecomelife.... I'll make these changes to the TSWSM code and see what happens. For those who haven't seen my "other" post .... I have been able to get a submerged AI controlled submarine to fire these little babies
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#30 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
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