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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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karamazovnew's method of targeting just ahead and turning off the PK works wonderfully. I've also used it if my speed was off and I didn't have much time to correct things. Just go to the attack screen, turn off the PK and wait until the target is showing it will be hit, turn the PK back on.
You now have a short time during which you'll have a valid solution again. If that length of time is longer than the torpedo run time you'll get a hit.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2 | |
Weps
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 360
Downloads: 30
Uploads: 0
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#3 |
Sparky
![]() Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 152
Downloads: 50
Uploads: 0
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he never ceases to amaze does he?
although i can say i have tried something similar to that. from the attack map, i mean. |
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