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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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Trool, Welcome to SUBSIM!
I am a dev on the surface warfare mod, and as far as I know (I do all the 3d editing, along with a couple other skilled individuals) We have not yet figured out how to make ships follow other ships. the simplest thing to do is make the other ship the enemy, but that wouldnt be much help eh? ![]() as far as I know, we are basing the campaign around full-on real battles, that you get to take part in, in campaign, and single missions. these battles are going to be set up to where your command is historically in it, but, you get to choose your conduct in the heat of battle, and fight to survive. some campaigns will require your skills as a wily captain of a merchant raider, closing in on your kill and dropping the hatches and opening fire. some may keep you attached to a convoy, attacking submarines as they are detected Either way, we are sure you wont be disappointed when TSWSM releases as a full mod, the beta is due aug. 20
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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