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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
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I tried that earlier today and the game didn't seem to like the fifth tube. Well technically it's the seventh forward tube. I added a second door in the .dat file and put the other inside doors under a different outside door animation. Everything worked fine so I added the new tube and linked the new inside door and jaw together in the .sim file, also added the new tube to the .upc with torpedoes to test and make sure it worked. Started up the game an got a CTD as soon as the loading bar finished while loading my test mission.
I followed how to add the new tube through a thread on here but it didn't seem to work so I don't really know what else to do. No release date as of yet, still have to work out the collision, the other textures, campaign mode, and the other two versions. |
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#47 |
Lieutenant
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bump
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#48 |
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Here's something I got working yesterday, the rotation speed vs. the firing rate needs to be polished up a bit and I have reduced the recoil from what's shown in the vid but I think it's pretty cool. I'm also trying to get it so the doors open then the guns pop up, and close after the guns go down.
This is the X1 version of the Shark with two added guns in the front. Sorry the vid is kind of small but this wasn't really worth a YouTube upload. ![]() |
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#49 |
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The first concept was pretty good as it was IMO but it's your creation so you do as you like!
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#50 |
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You'll still be able to use the first concept. This is the second version.
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#51 |
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I love it!!! Keep up the Great work!!
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#52 |
Mate
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What is the size of those gatling guns? 20mm, 40mm?
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#53 |
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I'm guessing that their 40mm.
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#54 |
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I think I have found the submarine patch for the NSS Shark.
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#55 | |
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Hehehe, 20mm
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---------------------------------------------- Also I have come a cross something weird. I don't know what I did but for some reason the gatling gun that is controllable by the player doesn't have a muzzle flash even though it's set up for one in the .sim file. Also the sub seems to think that there is a AA gun on it when there isn't one. The AA gun does not fire or anything and is not even visible. I have no clue how to fix either of those problems. This problem is only present on the X1 sub not the original or X2(which has yet to be shown to the public). |
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#56 |
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The image is from a foreign version of the movie Down Periscope.
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#57 |
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I fixed the gatling gun problem from yesterday, turns out I had one to many entries in the .sim file connected to the barrel. How that happened beats me but it's fixed now. I also made this teaser for you guys. The subs are shown in order the original Shark, Shark X1, Shark X2.
A number of things have been adjusted since I made the vid, such as the bullets coming out of the back of the gatling gun and a couple of animation fixes. I still can't get an eleventh tube working in game, I think the game only allows a max of ten. I'm adujsting the jaw animation so you can get at least two torps off at the same time before the jaw clamps shut. With some torpedo depth adjustment you'll be able to minimize the clipping through the nose. I think this will be the first sub I'll neet to write a read me for on how to use her. |
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#58 |
Watch
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I must say you work fast.Are all the weapon systems going to be combined into one shark or will there be different versions?Is there ever any time for things like food or sleep while you do this?You seem to be getting a lot of work done in a short time for one person.
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#59 | |
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The reason I get things done fairly quickly is because I love to make 3d models. So if I'm not doing anything I'll model, if I'm not hanging around with my friends I model, if I'm not in class for school I model. --------------------------------------------------------------- I've got the second texture done for her. Not really the best and could probably spot her like a sore thumb but I think it looks pretty good. I figure I'll make another texture based off a Mako shark that way all that'll be needed is a simple JSGME install and the Tiger Shark texture will be replaced. I think I'll start linking the pictures because they tend to really strech out the forum. http://i175.photobucket.com/albums/w...rkTexture2.jpg This next one is a pic of the Torpedo I'm trying to get working in game. It's all set up but doesn't want to appear. (Mmm scratch, that doesn't seem like it's possible to add torpedoes. Guess I'll have to replace one.) http://i175.photobucket.com/albums/w...96/Torpedo.jpg Last edited by Silverwolf; 07-31-09 at 10:44 PM. |
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#60 | |
PacWagon
Join Date: Jun 2007
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