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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
Silent Hunter
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Great ideas in this thread. FYI I eventually hope to do a revision of merchant traffic with similar recategorization - appropriate ship size depending on the vessel route, plus more balanced convoys so that huge ships are rare. Also I would like to clone the merchants so that they are in ballast or low in the water, depending on what their destination is.
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