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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1291 |
Gunner
![]() Join Date: Aug 2005
Location: New York city
Posts: 98
Downloads: 211
Uploads: 0
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Sorry guys, my fault. It's working now. Nothing wrong with 1.8, just my rush to use it.
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#1292 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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while under TMO 1.7, has anyone done testing to find out how sensitive the escorts sonar is.
what I mean, if you are lying in ambush perpendicular to the estimated track of a convoy, how far off this track do you have to be to avoid being pinged back by the DD, DE`s sonar, 2500 yds?, 3000 yds? more? ![]() ![]() ![]() ![]() ![]() answers would be most welcome. EDIT 1: just how many Depth Charges do escots carry???? I mean, this small DE has dropped easily at least 55 on me and has not run out EDIT 2: now over 105 charges by count, slight damage to compressor and aft tubes, over 1:40 of real time evasion EDIT 3: my damage control crews didnt repair the compressor (something bad in the game or mods), the DE dropped a bit over 120 DC and went away, put two more torps into Hakusika Maru and got me another 8000 tons... my crew died suffocated midway between Bali Island (to the left of Java en Indonesia) and the advanced base in Exmouth bay. EDIT 4: a restart and fresh reload did ventilate the boat... those squids didnt think of opening the hatches to ventilate, got back to Exmouth bay and my tubes are all loaded and heading back to the approaches of Surabaya...
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" Last edited by cgjimeneza; 07-20-09 at 01:12 PM. |
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#1293 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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My experience in 1.7 & 1.8 is that sea state makes a lot of difference. If the wind is blowing hard escorts do not detect you as readily. However, if the sea is calm they usually detect me the second I rise above the thermal layer if I am 2500 yds or less from them. I don't know yet how far away is safe because I've been trying it from 2000 to 2500 yds. I am also talking about 1943 and later. Earlier in the war is safer.
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#1294 |
Gunner
![]() Join Date: May 2006
Location: Christchurch New Zealand
Posts: 99
Downloads: 28
Uploads: 0
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Does Hogans alley work as it does in RFB you put all your external crew, ie gun crew etc and when you get depth charged etc they dont take damage like they used to...................
i have been playing TMO since its birth and as a man can i say i loovvve you mr D........ in a manley no dont sue me way ..... ![]() Thanks Duci and all i am getting back into this game after a long hual of empir total war..... ![]()
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#1295 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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HOgan's Alley can work as you described. However, it comes fully crewed so you must offload those people first to make room for your crew.
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#1296 |
Ensign
![]() Join Date: Aug 2008
Location: Vancouver, B.C., Canada
Posts: 234
Downloads: 147
Uploads: 0
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Sorry if this has been asked, havent seen it.
Whats the install order for TMO with the 1.8 Beta. Im assuming its TMO 1.7 + Beta 1.8? Does the beta 1.8 included the radar + hotfix or do we need to install those after TMO 1.7 but prior to the beta? And what about using RSRD, again Im assuming we install that last, after TMO? Clean SH4 1.5 install here. |
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#1297 |
Mate
![]() Join Date: Oct 2008
Posts: 59
Downloads: 14
Uploads: 0
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Quick question. I just downloaded TMO late last week. Do I still need the patches for the fixes? If so, how do I install them?
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#1298 |
Rear Admiral
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#1299 |
Mate
![]() Join Date: Oct 2008
Posts: 59
Downloads: 14
Uploads: 0
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I loaded TMO, and started my first career. Wow, what a difference TMO makes. Haven't seen any action yet, it's a 2700 mile trip to my objective, it'll take me a couple of weeks at least, only playing 1-2 hours at a time.
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#1300 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 188
Uploads: 3
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Sounds good Lt. Cmdr
![]() Why is Duci's status set to Keelhauled?
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***THE GENERAL*** Last edited by The General; 07-23-09 at 04:03 PM. |
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#1301 |
Planesman
![]() Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
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Testing 1.8 so far so good,but how you go deeper than 600 ft in this version.I was able to take my sub in TMaru 162 down to 700 ft
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#1302 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Gato76 Sir,
You must force it down W/ dive planes,& electric motors.
![]() Do not forget Ck.hull damage! ![]() Last edited by donut; 07-23-09 at 05:59 PM. Reason: thought advise |
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#1303 |
Planesman
![]() Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
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#1304 |
Seaman
![]() Join Date: Jul 2005
Location: Missoula, MT
Posts: 42
Downloads: 70
Uploads: 0
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How do I access the new "cabins"? in 1.7?
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\"Of course we\'re sinking you fool! We\'re in a submarine!\" Prince Dakar of India |
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#1305 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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To axcess Capt.cabin ?
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