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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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Thank you!
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#2 |
Pacific Aces Dev Team
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WOW ... and I mean WOW
![]() Did you really do it? Amazing! ![]() Can you further explain how it works? I know what Racerboy and Sergbuto did to make the Ai torpedoes, but how does your mod work? Does the game really know it is launching torpedoes, or is it tricked to believe it is shooting shells or other things?
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One day I will return to sea ... |
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#3 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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![]() Quote:
The trick is that I used the gunpowder cloud effect (the nice fire/smoke you see coming out of the barrel right after you shoot) to spawn a torpedo. This torpedo then heads into the direction the barrel pointed at. Unfortunately also the barrels elevation angle is copied by the torpedo. This is what causes the occasional deep/shallow running. Luckily within certain boundaries the torpedo can correct this, so I've set the max elevation angle of the gun to only 1 degree. This mod certainly isn't perfect but it's a lot better than nothing.
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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WAOW !
Awesome, and I don't use that word often [edit] with appropriate credits given, do you allow us to use it in the Japanese Campaign mod ? keltos Last edited by keltos01; 07-22-09 at 04:30 PM. |
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#5 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
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#6 |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
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Neat! I've always wanted this, midget subs in particular seemed useless without this. Now maybe approaching Japanese home waters on the surface near a port will be a little more dangerous...I hope this gets integrated into TMO 1.8 somehow.
Any chance of you releasing a pack of torpedo-armed ships? |
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#7 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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not ATM. I'm too busy modding other things now. But I'm sure TSWSM will include some.
If someone else wants to add torpedoes to ships/subs, please go ahead, feel free to release them.
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#8 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#9 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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No you didn't! Yes you did!! Great one!
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#10 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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What goes around comes around : yeah sure, feel free to use my IJN Surface Torpedo Mod
![]() http://www.filefront.com/9947019/IJN..._torpedos.rar/ keltos |
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Impressive work.
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#12 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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OK - how does this sound .... modify the traverse tolerance in the torp launchers .sim file to 10 degrees ? This should give such variance in the torps being launched in the actual direction the AI intends, that there is a chance some torps will lead the target correctly ?
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