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Old 07-21-09, 05:17 PM   #1
Webster
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Originally Posted by fred8615 View Post
I've got a couple of questions.

First, you say you fixed the excessive german dud torpedoes, but did you do anything to the U.S. ones? I find the GFO dud rate highly excessive now. It's definitely more than the stock game.

Second, using GFO there are no more crewman available with "Leadership" or "Guns" as a primary skill. I thought maybe it was the Sober's Better Crew II mod that's in GFO, but the thread for it makes no mention of removing that.
the crew still do have their primary skills and all of their special abilities in stock they still have in GFO so im guessing you must have a corruption somewhere.

as for the torpedos, nothing was done to change the dud rates of US torpedos so im guessing you must have a corruption there too or it could just be that random chance has caught up with you as far as finding many of them in a short time.

as for the german dud torpedo fix, it wasnt me who fixed it it was the RFB team's fix, they did a stand alone mod for stock v1.5 that they gave me permission to use in GFO.
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Old 07-21-09, 06:36 PM   #2
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Except that as soon as I removed GFO, the "Leadership" and "Guns" skill came back, and the dud rate dropped too.
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Old 07-21-09, 07:50 PM   #3
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hmm, your copy of GFO must be corrupted then because i have the crew abilities and the dud rate is no different with or without GFO for me.

i am 100% certain on the abilities thing not being changed unless i missunderstand what you are talking about. when i look at the crew screen they all show with their command, torpedo, engines, sensors, and guns specialties.

in GFO and in stock you see the picture showing the specialties of each crew member and it will have a pop up box indicating their specialty but for some reason it will only randomly show it as such every now and then. i am not sure why it doesnt show the specialty box all the time but this glitch is unchanged from the stock game and thats how it is in stock. but rest assured they are indeed a specialist as long as you see the specialist icon for that crew member.

the change in number of duds i cannot say for sure as i havent tested that very thouroughly but i havent noticed it being of any real difference with or without GFO installed.

try moving all your mods out of jsgme (dont do a move all files, just move them one at a time) then delete the "MODS" folder to get rid of the unseen saved backup files there then run it to create a fresh new "MODS" folder and move your mods back into it then after deleting GFO, replace it with a fresh copy and retest.
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Old 07-21-09, 08:11 PM   #4
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Originally Posted by WEBSTER View Post
i am 100% certain on the abilities thing not being changed unless i missunderstand what you are talking about. when i look at the crew screen they all show with their command, torpedo, engines, sensors, and guns specialties.

in GFO and in stock you see the picture showing the specialties of each crew member and it will have a pop up box indicating their specialty but for some reason it will only randomly show it as such every now and then. i am not sure why it doesnt show the specialty box all the time but this glitch is unchanged from the stock game and thats how it is in stock. but rest assured they are indeed a specialist as long as you see the specialist icon for that crew member.
Just so we're both on the same page here, what I'm talking about is the crew list on the left side. You can have it display men by rank, skill, etc. When I'm in port trying to rotate crew, when I choose to list by skill, there's no leadership or guns listed at all. They all still have them, but no one has it as their main one.

Duds, I've already found it's better without GFO.
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Old 07-21-09, 10:44 PM   #5
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Originally Posted by fred8615 View Post
Just so we're both on the same page here, what I'm talking about is the crew list on the left side. You can have it display men by rank, skill, etc. When I'm in port trying to rotate crew, when I choose to list by skill, there's no leadership or guns listed at all. They all still have them, but no one has it as their main one.

Duds, I've already found it's better without GFO.

thanks for the feedback fred8615 i have the solution for you if you want to change it.

what happens is since i increased the other atributes of the crew i didnt bother increasing the leadreship aspect and the way it works is it is listed by the crew members strongest atributes first so seeing as leadership was lower than the other abilities they werent listed as leaders.

you can still see the leadership numbers for each crew member in the box to the right so they havent lost any leadership abilities its just other abilities were increased more.

to put things back to the way it showed before you just have to open the UPCData/UPCCrewData folder and delete the CrewMembers.upc file.

by doing this you will lose the increased watch crew spotting ability but if you try to increase all of the crew leadership abilities to 1 then they all show up as leaders and you will lose the inexperienced crew aspect of the game since they will all act as seasoned crew.

im glad you caught this because now i know that i need to go back and redo this mod to keep things in much better proportion so this problem gets corrected.


as far as the dud torps go, can you give me your best guestimate of about how much % you think GFO increases the chances of getting dud torpedos?
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Old 07-22-09, 08:02 AM   #6
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to put things back to the way it showed before you just have to open the UPCData/UPCCrewData folder and delete the CrewMembers.upc file.
Thanks. I'll try it later today.

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as far as the dud torps go, can you give me your best guestimate of about how much % you think GFO increases the chances of getting dud torpedos?
I would say that including deep runners even when the depth is set to minimum, the dud rate is about 90%. I've fired every Mark 14 on a patrol, had most hit, and had only two or three out of all of them explode. The stock dud rate is only about 50%.

And yes, I know there were things like that that happened during the war. But even those were more the exception than the rule. Only having two or three explode was happening to me on every patrol. It was so bad that for a few I used Mark 10s instead. They were fine btw.
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Old 07-22-09, 02:15 PM   #7
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Thanks. I'll try it later today.


I would say that including deep runners even when the depth is set to minimum, the dud rate is about 90%. I've fired every Mark 14 on a patrol, had most hit, and had only two or three out of all of them explode. The stock dud rate is only about 50%.

And yes, I know there were things like that that happened during the war. But even those were more the exception than the rule. Only having two or three explode was happening to me on every patrol. It was so bad that for a few I used Mark 10s instead. They were fine btw.

very strange???

i just ran some tests in a porpoise class sub with all mark 14 torps in 0% realism and then 100% realism in single mission, single patrol, and american career modes and after 3 tests in each mode and realism setting and i found an average of one dud in single patrol and in a single mission but no duds at all in the american career mode so i cant seem to reproduce what you are experiencing.

i'll send you a PM to try and get some more details in order to figure out why your game is different from everyone elses.
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Old 10-01-09, 11:59 AM   #8
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as for the torpedos, nothing was done to change the dud rates of US torpedos so im guessing you must have a corruption there too or it could just be that random chance has caught up with you as far as finding many of them in a short time.
After starting a new career Tuesday, and running into the horrendous dud rate problem again, I decided to compare the stock Torpedoes_US.sim to the GFO one. This is what I found (GFO version on the left):

EDIT: Images deleted.

And this is for after 6/1/1943, when the torps are "fixed:"

EDIT: Images deleted.

Note also that the Mark 23s are exactly the same.

The main problem seems to me to be the between 45 and 70 degree angle, which has a 75 percent dud rate, whereas the stock 35 to 70 angle only has a 34 percent chance.

Regardless though, the dud rate *is* in fact different in GFO.

I told the blue llama in the green striped hat it wasn't in my head!

Last edited by fred8615; 12-07-09 at 03:40 PM. Reason: Should've been "wasn't," not "was."
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Old 10-01-09, 01:31 PM   #9
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After starting a new career Tuesday, and running into the horrendous dud rate problem again, I decided to compare the stock Torpedoes_US.sim to the GFO one.

The main problem seems to me to be the between 45 and 70 degree angle, which has a 75 percent dud rate, whereas the stock 35 to 70 angle only has a 34 percent chance.

Regardless though, the dud rate *is* in fact different in GFO.

I told the blue llama in the green striped hat it was in my head!

wow, great catch there fred im really sorry about that. i too thought you were imagining it because it never happened to me when i was playing.

it took me a little while to find it but i found out that it was the "US torpedo overhaul" mod made by Captain America that did it so i'll need to get with him and find out why. i cant think of any reason the file would need to be changed like and then not even mentioned in his read me. in my upcomming update for GFO it will be fixed you can count on it.

for now you can just delete the torpedo sim file to resolve it and the the mod seems to work fine without it so the worst that could happen is the torpedo textures used for some views will revert back to stock. unless you want to restore the stock settings manually, that will be the simple way to cure the problem.

i need to find out more about this because a simple texture mod shouldnt be altering settings like that so more is going on with that mod then i was aware of.

Last edited by Webster; 10-01-09 at 02:21 PM.
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Old 10-02-09, 04:28 PM   #10
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I just moved the torpedo file from the JSGME backup folder and replaced the one in the game itself. Everything worked fine.
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Old 11-06-09, 06:46 PM   #11
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there is a mixed up file in the historic torpedo textures used in GFO that increased dud rates because it was using a TMO file

to solve the issue install the new version of the torpedo mod on top of GFO and you wont have all those duds anymore

here is the torpedo mod you need to use: http://www.subsim.com/radioroom/showthread.php?t=148526
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Old 11-09-09, 12:26 PM   #12
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Thanks for the update on the problem.

Speaking of updates, any timeline on the next version of GFO?
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Old 11-13-09, 01:07 AM   #13
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Thanks for the update on the problem.

Speaking of updates, any timeline on the next version of GFO?

i really want to get it done but everytime i get some free time something happens and i have other stuff to do instead.
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