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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Jun 2008
Location: Paris, France
Posts: 97
Downloads: 89
Uploads: 0
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Hey, Subsim definitely has a better appreciation of my progress than BdU - I just got promoted to "seaman"!
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#2 |
Stowaway
Posts: n/a
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#3 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
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Congratulations on your successful attack!
![]() If I may suggest, you should try attacking from the side of convoy, not from the middle of it. That way you have more time to pick you targets and collect data. Also, attacking from perpendicular course will minimize the number of duds. Before the radar, you could do a surface attack, which gives you more flexibility due to the greater speed. If you attack from greater distance (2-3km) you can escape on surface and enjoy the fireworks. ![]()
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#4 | |
Captain
![]() Join Date: Jun 2009
Location: Rotterdam - The Netherlands
Posts: 514
Downloads: 22
Uploads: 7
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Congratz!
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#5 |
Grey Wolf
![]() Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
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Congratulations! In my opinion your succes was more than moderate. For me that would have ended up two ways.
1. The escorts had noticed me. 2. All torpedos missed. |
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#6 | |
Chief of the Boat
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#7 | |
Gunner
![]() Join Date: Jun 2008
Location: Paris, France
Posts: 97
Downloads: 89
Uploads: 0
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Thank you all for your encouragements!
Quote:
That's the guy who got shot by a berserk captain? (sorry for my ignorance if it has nothing to do) Yes, I noticed I could attack on surface and from aside, that's how I did it in my second and third run. But I'm still wandering how to work out the convoys heading when my WO is only able to report the closest ship which is likely the front escort? I'm using the OLC gold mod, so no contacts on the map when zoomed in (and only a general mark of the convoy when zoomed out)? |
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#8 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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![]() Quote:
Back to convoy business I noticed the slower torpedo speed setting (about 30kts of the type 1 torpedo, the type 2 can't go any faster) helps prevent those bows from overlapping eachother when you are supposed to fire. It also depends if the nearer target is rather long. Anyway, it's tricky keeping those silhouettes apart in the middle of the night. Good work!
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My site downloads: https://ricojansen.nl/downloads |
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#9 |
XO
![]() Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
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At night when you can't tell em apart oddly you'll get good results hitting from the side at 3000m using a 5° spread or so. its odd how effective it can be
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#10 |
Machinist's Mate
![]() Join Date: May 2007
Location: New Zealand
Posts: 126
Downloads: 3
Uploads: 0
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Nice work
![]() I just made my 1st convoy attack last night. about 8/10 ships with 4 destroyers. Sneaked into the middle of the group at about 5am, up periscope made some quick as hell shots and dive like a girl, 5 eels, 4 kills and about 3 hours of DC's to repay me (no damage, but some close calls lol) I was quite happy! ![]() |
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