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Old 07-20-09, 02:09 PM   #1
rsvette12
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Default External mouse zoom

Hi Guys:

Is it possible to have the mouse zoom in and out in the external view of ship with the middle wheel mouse button, thanks.

Regards, Rich
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Old 07-20-09, 02:20 PM   #2
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Dont think so.

There are some mods that alter the cameras behaviour. Once you get used to it it actually works pretty good.
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Old 07-20-09, 03:05 PM   #3
rsvette12
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Yowser 7,831 posts wow thanks for the info kind of figured that, take care.

Regards, Rich
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Old 07-20-09, 04:18 PM   #4
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Quote:
Originally Posted by rsvette12 View Post
Yowser 7,831 posts wow thanks for the info kind of figured that, take care.

Regards, Rich
You can make it work by modding with S3D and adding an "optical controller" to the Free camera and set zoom levels.

Peabody
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Old 07-20-09, 05:40 PM   #5
rsvette12
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Oh could you give me a more in depth description of "modding with S3D and adding an "optical controller" to the Free camera and set zoom levels"
no idea what this mean, thanks. I do have a 3d connexion space navigator I use for 3d modeling.

Regards, Rich
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Old 07-20-09, 08:11 PM   #6
peabody
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Quote:
Originally Posted by rsvette12 View Post
Oh could you give me a more in depth description of "modding with S3D and adding an "optical controller" to the Free camera and set zoom levels"
no idea what this mean, thanks. I do have a 3d connexion space navigator I use for 3d modeling.

Regards, Rich
Rich,

1. Go to the SH4 Fleet Boats MODs Workshop section and from the 'sticky' on the first page download S3D (Silent 3ditor) and install.
2. Go to where SH4 is installed and open Data/Library. Find the file cameras.dat and copy it to a working location. The best thing to do is create folders so you can enable and disable as a MOD. So create a folder (I usually use a separate drive to create my 'working' folders) let's call it "CamerawithZoom". Inside that folder make a folder called "Data", inside the 'Data' folder make a folder called 'Library'. (The Data and Library folders MUST be named data and library, the first folder can be named anything.) Copy the cameras.dat file into the Library folder.
3. Start S3D and Open the cameras.dat (the copy you just made, not the original)
4. Now a picture you can refer to. You will be adding #24 and #25. Those numbers will already be there but as you add items the items below it are pushed down and renumbered.



5. Using the pic as a guide select the + beside #22, then RIGHT-Click on number 23, and you will see the menu shown open up. Go to 'Append New Chunk" then 'Controller(type: 10)' then click on "Controller (type: 10/-1)".

6. You can't see it in the picture but select the new #24 <empty> and look to the right and copy the ID: 0x75d349962de7a089 (your number will be different) NOT the Parent ID. You will need it in the next step.
7. RIGHT-click on #24 and select 'Append New Chunk' , then Properties (type 6/0), Then 'SH4", then "Camera Behavior", then click on "Optical".
8. Now it should look like the picture 24 <empty> and 25 !!Optical.
9. With "25. !!Optical" highlighted (selected) paste the ID you copied before into the "PARENT ID" slot on the right side. You just made 24 the Parent node of 25.
10. With 25 still selected set the MinZoom and MaxZoom on the right side. Now RIGHT-click on the "Zoom Levels" and "Add Array Item". It will add one slot to the list, do it 2 or 3 times just to learn how it works. Now you set the value for each at the bottom of the page. Try 0, 2, and 4.
10. Go back and select 24 <empty>. To the right you will see a box labeled: Name: Type and O in the box and from the list select "Optical".
11. Go up and select :#12: _Dummy_Cam_FreeCamera", copy the ID (NOT the Parent ID.)
12. Go back to 24:Optical (notice 24 and 25 are now named the same so make sure you are on 24) and paste the ID you just copied into "PARENT ID". So you just made the Free Camera the Parent of the Optical controller.

13. Save this file and put it into your MODS folder and enable it, then test it.

It may look complicated but if you do one step at a time it will be very easy.

If you are not set up for MODs you need to get JSGME and install it, run it once to create the MODS folder, then in "tasks" Generate snapshot of game files before you use it for the first time.

You are now a modder.

Peabody
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