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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
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well but in this case.. ASDIC operator wouldn't hear it too
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#2 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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They couldn't hear the real ping.
As the war progressed frequencies got higher and where far beyond human hearing. ASDIC sets primary used visual displays to inform the operator of the results. First needles, then CRT displays. Any audio feedback for the operator would need a reduction in frequency several fold. In a sub you would not hear 1940s ASDIC unless it was from very near the sub and aimed directly at the sub. Even then, the sounds produced are secondary sounds and not the sounds of the ping it's self. More discussion on thios topic here: http://www.subsim.com/radioroom/showthread.php?t=142163
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#3 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
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Hmm, it seems that UberTorpedo no longer has a link to realistic ping sounds.
As someone else said in that thread, after reading all this, I think i'll just cringe every time I hear the Hollywood ping. This has to be one of the most interesting aspects of submarine warfare. Surely a helpful modder with a simple audio program such as Audacity can knock something together for us? I'd have a go if I knew what the hell I was doing! |
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#4 |
Mate
![]() Join Date: Apr 2005
Location: Montreal, Canada
Posts: 55
Downloads: 4
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Those sounds aren't from a WW2 escort, those are modern day submarine sounds...like a 688i, Seawolf...etc....those are definitely not from a ww2 escort.
TarJak has the correct sounds....the ones from the uboat site would be from modern day subs and in all honesty most of them sound like he made them himself... Last edited by ltforce; 07-20-09 at 01:21 PM. |
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