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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
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It has been my experience that every once in a while, you get lucky.
This has happened to me several times. I learned that if a ship is between 3500-4000 meters, if I plan it good, I might can put a shell ot two into the engine section. If I can hit, this sometimes causes them to zig-zag which will naturally cause a decrese in speed. If not, I just radio a contact report and head on out. |
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