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Old 07-17-09, 10:49 AM   #1
clayp
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AI Enemy plane aggressiveness!!

What files need to be edited?....
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Old 07-17-09, 03:10 PM   #2
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Clay are you a sadist or something? First you want be-hind spanking warships with big arse DC dropping on you. Now you want more aggressive planes? What next, a mod that slowly allows your sub to sink no matter how quickly your damage control team works? Even when there is not damage!

Not sure on the file Clay but my post will bump ya to the top for a possible answer.
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Old 07-17-09, 03:21 PM   #3
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My guess would be in the cfg files, look for sensors, and jack up the enemy airplanes alertness or skill, but I dunno where that is, but i have seen it before
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Old 07-17-09, 04:20 PM   #4
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Originally Posted by AVGWarhawk View Post
Clay are you a sadist or something? First you want be-hind spanking warships with big arse DC dropping on you. Now you want more aggressive planes? What next, a mod that slowly allows your sub to sink no matter how quickly your damage control team works? Even when there is not damage!

Not sure on the file Clay but my post will bump ya to the top for a possible answer.
Thanks Hawk..I dont think I'm a Sadist,maybe a little nuts..How do I tell...
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Old 07-17-09, 05:02 PM   #5
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Thanks Hawk..I dont think I'm a Sadist,maybe a little nuts..How do I tell...
Are most of your scars on your front, or on your back? I think that's how you tell
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Old 07-17-09, 05:04 PM   #6
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Are most of your scars on your front, or on your back? I think that's how you tell
Kinda equal.....
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Old 07-17-09, 06:54 PM   #7
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data/ cfg/ airstrike.cfg file

compare what ducimus did in tmo to stock and you will see the pattern of what changes you may want but keep in mind you have seperate control over allied as well as enemy planes that you may not want with he same accuracy. (you wouldnt want the planes to sink all the ships before you can do you lol)
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Old 07-17-09, 09:56 PM   #8
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Originally Posted by WEBSTER View Post
data/ cfg/ airstrike.cfg file

compare what ducimus did in tmo to stock and you will see the pattern of what changes you may want but keep in mind you have seperate control over allied as well as enemy planes that you may not want with he same accuracy. (you wouldnt want the planes to sink all the ships before you can do you lol)
Thanks dude...
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Old 07-18-09, 06:04 PM   #9
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Well I edited the "airstrike.cfg" file and I still dont get many enemy planes annd they still dont attack...

Can anyone help with this!!!!!!!

[AirStrikeSettings]
; AirStrike Creation Parameters
; Airstrike Session:
; 1. Compute airbases in range according to their aircraft maximum ranges
; 2. Compute air coverage factors on allies/axis/neutral on the target zone
; 3. Compute airstrike probability from each base
; 3.1 check number of aircraft that can strike at that range and conditions, and compute a coverage factor based on the range of each aircraft type
; and detection area around submarine ( 10 km radius )
; 3.2 multiply coverage factor for the target area with :
; - current airstrike probability againt that side
; - nigft factor ( if necessary )
; - airbase competence
; - close to airbase factor
; 3.3 check probability for airstrike
; 3.4 add more aircraft probabilistically for a large target

Maximum Aircraft Range=3500 ;[>0] in kilometers
Poor Airbase Modifier=0.3 ;0.2 ;[>0] Modifier for poor airbase (carrier) rating
Novice Airbase Modifier=0.8 ;[>0] Modifier for novice airbase (carrier) rating
Competent Airbase Modifier=0.9 ;[>0] Modifier for competent airbase (carrier) rating
Veteran Airbase Modifier=0.9 ;[>0] Modifier for veteran airbase (carrier) rating
Elite Airbase Modifier=2 ;[>0] Modifier for elite airbase (carrier) rating
Night Modifier=0.1 ;0.5 ;[>0] Modifier on strike probability at night
Default Air Strike Probability=5 ;[>0] Default probability to send an airstrike from a airbase (carrier)
Enemy Air Strike Probability Increase on Radio Messages Sent=30 ;[>0] Increase over the default probability on a radio message sent
Friendly Air Strike Probability Increase on Contact Report Sent=90 ;[>0] Increase over the default probability on a contact message sent
Enemy Air Strike Probability Increase on Player Detection=50 ;[>0] Increase over the default probability on player detection
Atenuation Factor=10 ;[>0] decrease from an increased probability to default one on each air session
Logic Steps Between Air Sessions=20 ;[>0] steps between air fighting sessions, 10*Logic Interval(90sec)
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Old 07-18-09, 09:15 PM   #10
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BUMP!!!!!!
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Old 07-18-09, 10:06 PM   #11
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You may want to look at Rubini's work for SH3
He adjusted the rockets and such for a more wicked attack pattern.
I have not tried it but I read good reports on the work.
Remember,
SH4 uses many of the same files and such.
So sneeking a look at his work may be what you want.
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Old 07-18-09, 10:31 PM   #12
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Quote:
Originally Posted by privateer View Post
You may want to look at Rubini's work for SH3
He adjusted the rockets and such for a more wicked attack pattern.
I have not tried it but I read good reports on the work.
Remember,
SH4 uses many of the same files and such.
So sneeking a look at his work may be what you want.
Thank you..
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Old 07-18-09, 10:40 PM   #13
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It's my pleasure to offer the advise.


To try to re-invent the wheel is a waste of time.
Many things for SH3 will work for SH4.
They are the same for the most part.
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