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Old 07-16-09, 10:57 AM   #1
Kapitan
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Yeah i guess i will and yes was on the surface bear in mind guys i come from another sim where batteries well what are they i have a 50,000hp nuclear reactor and can out run most ships and my crew are second to none, i can sink a ship 80 miles away and never have to surface.

This is a whole new ball game i did do SH3 for a while long time ago so this is seeming really hard i cant just track locate and send a fish in 5 minuets here dam what advice could you give me to become competant skipper in these submarines il be starting again in the astatic fleet in the S class this time.
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Old 07-16-09, 11:24 AM   #2
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First of all you must understand that your crews eyes and ears are their only sensors you have,sonar is primitive and requires a good operator...in many respects he is the most important man onboard..

Your second most important instrument is the periscope,they are your eyes.
Then comes the deck watch,they are there to spot any contact and report them to the captain or watch officer.

Also the SD is very important..it will give you time to crashdive.Watch who says what,SO is sonar SD is (air)radar...

If you have a contact try to establish what kind it is as soon as you can,aircraft are especially dangerous.

Take your time for an attack,never rush things..

There is so much to learn in this game to become succesfull..you can find alot of tutorails on this forum and i could write forever..

I spend alot of time reading the official Navy submarine manuals of that period,that gave me alot of ideas to implement in my tactics.

Also i have been into subsims since 1986,that helps alot i must say:rotfl:
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Old 07-16-09, 12:01 PM   #3
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I think I'm missing something here....your deck watch abso-freakin-lutely should have called out "ship spotted" if they were on deck & if they were not too fatigued from staying at battle stations too long.

If they didn't or if it seemed they didn't you either missed it when they did, the crew was asleep from exhaustion due to forgetting to relieve them from battle stations (as aforementioned), a possible temporary glitch, they weren't posted on deck (left at damage control etc.)

I run all over the place at full 8K+ time compression on the surface & I always get taken out automatically by the watch/radar/sonar. If I get into a bind (which I have) it's always been my own fault
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Old 07-16-09, 04:36 PM   #4
irish1958
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Quote:
Originally Posted by Kapitan View Post

This is a whole new ball game i did do SH3 for a while long time ago so this is seeming really hard i cant just track locate and send a fish in 5 minuets here dam what advice could you give me to become competant skipper in these submarines il be starting again in the astatic fleet in the S class this time.
Probably the most important quality is patience. First try to establish the targets course, then speed. You might need several readings to get it correct. Then try to get in front of the target at between 500 and 1500 meters, perpendicular to the target's course.
If you do this, you have a good shot.
Convoys are basically the same, except you have to do this while you are evading the escorts.
This is not easy, and after May, 1943 almost impossible. Which is why the BDU called off the Atlantic submarine campaign at that time.
U-boat losses late in the war were almost 100%.
Many of the super-mods play this way. Not so, the vanilla game. To learn the game, it is best to start with SHIII, in 1939 and become proficient at attacking. Then the SH4 U-boat addon. The American fleet boats are a bit different, but with the above experience they are easy to learn, and a bit easier (to play) as the Empire of Japan had poor radar, and the ASW air coverage was poor.
Tracking and targeting are basic trigonometry, and/or basic vector physics.
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Old 07-16-09, 04:46 PM   #5
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What are the best boats to use in the start id immagine the S class only having 4 tubes being utterly obsolete yet the gar class are modern with loads of tubes.

The big diffrence i have is that i am used to commanding 18,000 tonnes of delta IV's we never surface always aim to run away and hide and when we need to come out and fight everything is there for us to use the information is updated there and then targets are located 30 to 50 miles away and shot at from distance as you can appreciate the modern marvels of tech help you do this.

Its more i now have to regress and work backwards i now cant fire a shot at a ship behind me with the forward tubes at 15 miles away and guide it to the contact.

in our systems we can pick up locate track and enguage in 10 minuets so its going to take an hour maybe here the diffrences are very apparent.

I like the system it will teach myself how to go back to the drawing board with tactics for the nuclear submarines i now need to work out how to engauge the best angles in which to engauge how to work all the rest of it out and what boat i should use as a first timer and where from so help advice much needed much appreciated too.
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