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#2 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
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what you describe here is correct, but do not forget to edit several .cfg files as well:
- sea\NKMCS_Heito\NKMCS_Heito.cfg: save to sea\NKMCS_HeitoX\NKMCS_HeitoX.cfg and change the following lines (edit using notepad): ClassName=KMCSHeito to ClassName=KMCSHeitoX (or whatever you want to call it) 3DModelFileName=data/Sea/NKMCS_Heito/NKMCS_Heito to 3DModelFileName=data/Sea/NKMCS_HeitoX/NKMCS_HeitoX (path to the NKMCS_HeitoX.dat file without the .dat extension. -Roster\Japan\Sea\KMCSHeito.cfg: save to Roster\Japan\Sea\KMCSHeitoX.cfg (or any filename you want) and change the following lines (edit using notepad): ClassName=KMCSHeito to ClassName=KMCSHeitoX - must be the same as the classname in sea\NKMCS_Heito\NKMCS_Heito.cfg and change all the TextureName= entries to the new filepaths, so for example change TextureName=data/Sea/NKMCS_Heito/NKMCS_Heito_T01.tga into TextureName=data/Sea/NKMCS_HeitoX/NKMCS_HeitoX_T01.tga I hope this was of any help to you. If you need more info you can read this excellent and very extensive tutorial by mikhayl:http://www.subsim.com/radioroom/showthread.php?t=134575 It was written for playable units but for non-playable units it works the same only without .upc files.
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