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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What did kill DW ? | |||
Bad programming, too many bugs |
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31 | 31.63% |
Simulator too complicated |
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20 | 20.41% |
Insufficent number of sub simmers |
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47 | 47.96% |
price too high |
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0 | 0% |
Voters: 98. You may not vote on this poll |
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#8 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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I vote 'bad programming' .. but I think more like 'little attention' .. if there was more support, more feedback, faster patches, addons .. it could rock. LWAMI guys did much more fixes in shorter time in their free time ! If there was 2 people working full time on DW support, it would have been visible. I guess it was only one, and it was not fulltime. SCS simply said: let's sell this old engine one more time, but let's not loose much resources on it. It never was priority project for them.
Those are the reasons .. but I don't want to critize this. It was just a business decision, and I think nobody was really surprised DE did not sell that well. Too little subsimers ? Look at SH series. Yeah, they look sexy, but will sexy waves keep you looking at them through 30 minut long ride over Atlantic ? No .. there are subsimers out there. Was DW too hard ? You could turn everything down, even play with truth on. Then it was just a 3d shooter.
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