SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-29-09, 12:03 PM   #406
Yoda1976
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Hi OLC,

i play normaly with LSH. But i like your OLCE Scene`s. You have made an OLCE Scene.dat für NYGM, i think it was the OLCE Horizon Fix. In LSH we have an wonderful Moon with nice reflections, and in your Scene for NYGM you have made a nice moon too.

Can you help me, with your MKIId Scene.dat, i want to activate the reflections, an want to have the same moon like this one in your OLCE Horizon Fix for NYGM.

I hope you can help me.

Sorry for my bad english.

Regards Marius
  Reply With Quote
Old 06-29-09, 04:13 PM   #407
Captain Birdseye
Watch Officer
 
Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
Default

Quote:
Originally Posted by vorosgy View Post
You have got to enable the manual targeting realism setting.
Thanks buddy
Captain Birdseye is offline   Reply With Quote
Old 07-03-09, 02:50 AM   #408
rs77
Helmsman
 
Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
Default

hi, I have questions

I did fresh install of SH3, patched to 1.4b, then GWX3.0, SH3 commander+ SH3 commander files for GWX3.0, SH3 commander files for OLC, then OLCG2 option 4

1. realism settings: 'no event camera' does not affect realism, it can be off or on and the realism stays at 100%, is it intentional or do I have something really messed up ?

2. UZO: what's the vertical scale in it for ? the one starting with 140 and with decreasing numbers as going up the UZO view ? what's the general idea of performing night time surfaced attacks ? how to make firing solution with UZO ?

thanks

EDIT: I found OLC_Ubermod manual and it probably answers my UZO marking question:
Quote:
The only thing not covered by those videos is
the marking lines in the UZO, which allow you to obtain the range to a ship. The procedure is: multiply the
mast value of the ship you're looking at by the number next to the UZO marking line which corresponds to
the top of its mast. So for example, if the ship's mast value is 20m, and if (when viewed through the UZO)
the top of its mast lines up with the horizontal line marked 50, then the ship is 50x20m=1000m away.
is that right for OLCG2 too ? if yes then forget question no.2 (range + bearing -> target course + speed -> AoB -> solution
__________________
GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT and a nice skin

SH3 forever keep modding

Last edited by rs77; 07-03-09 at 05:39 AM.
rs77 is offline   Reply With Quote
Old 07-03-09, 07:31 AM   #409
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
Default

Hallo.

As far as question 2 is concerned it seems that you have found the answer. You can find more info in the readme files accompanying OLC's mod.

About question #1:

With OLC's mod activated if you click on "Realistic" while you're at the Realism Options in-game page you get 100% realism. That leaves the "No Event Camera" option unchecked by default. If you insist on having this option enabled and for this reason check the corresponding box then no changes will be applied to the realism percentage. The same goes for the other unchecked-by-default options. Alternatively, you can change the settings by editing the GameplaySettings.cfg and i mean the one that comes with OLC's mod. Last but not least:
http://www.subsim.com/radioroom/down...o=file&id=1112

Sorry, i have to go now.
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988]
"I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan
"You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich
Mods for SH3
tomfon is offline   Reply With Quote
Old 07-03-09, 08:33 AM   #410
rs77
Helmsman
 
Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
Default

tomfon, thanks for the answer

I just found it a bit strange that unchecked event view gives 100% realism, and suspected that I messed sth up, but of course I don't complain on this in any way

once again, thanks
__________________
GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT and a nice skin

SH3 forever keep modding
rs77 is offline   Reply With Quote
Old 07-03-09, 09:10 AM   #411
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

I like a bit of eye candy, but the external camera is too powerful and too easy to abuse for my liking. The event camera, on the other hand, doesn't give the player that much information. Also, a lot of the info that the EC does give - such as whether or not a torpedo missed, and even whether it missed aft of the target or not - could be determined by the hydrophone operator, I should think.

For those who agree with the above, the event camera can be enabled with no realism hit. For those who disagree, the event camera can be disabled. Seems like a win/win to me, which is why I put it in the mod.

In my current career I actually have the EC turned off, but it's nice to know I can turn it on any time.
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 07-03-09, 11:02 AM   #412
rs77
Helmsman
 
Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
Default

OLC, if you like eye candy, then maybe you should try Waterstream+Exhaust Combi by h.sie, new version V2.3 is compatible with OLCG2

http://www.subsim.com/radioroom/show...=152144&page=4
__________________
GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT and a nice skin

SH3 forever keep modding
rs77 is offline   Reply With Quote
Old 07-03-09, 11:58 AM   #413
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Quote:
Originally Posted by rs77 View Post
OLC, if you like eye candy, then maybe you should try Waterstream+Exhaust Combi by h.sie, new version V2.3 is compatible with OLCG2

http://www.subsim.com/radioroom/show...=152144&page=4
Thanks for the tip but... since U-boats did not leave trails of smoke in the air IRL I'm not keen on having them do it in the game and since you can only see the waterstreams from external view (which I don't use) I don't think I'll be installing that mod.
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 07-03-09, 04:19 PM   #414
Azrael Valedhel
Watch
 
Join Date: May 2008
Posts: 25
Downloads: 14
Uploads: 0
Default

Just how many times did you say that it is the last release? Ah, well - don't stop doing that
Thank you, chapeau bas.
__________________
With regards.
Azrael Valedhel is offline   Reply With Quote
Old 07-03-09, 04:55 PM   #415
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
Default

Quote:
Originally Posted by onelifecrisis View Post
I like a bit of eye candy, but the external camera is too powerful and too easy to abuse for my liking. The event camera, on the other hand, doesn't give the player that much information. Also, a lot of the info that the EC does give - such as whether or not a torpedo missed, and even whether it missed aft of the target or not - could be determined by the hydrophone operator, I should think.
Yep. Plus its nice watching the torpedo moving in the water. Personally, I don't use the hydrophone to find out what has happened to my torpedo in case there is no *BOOM* so yeah its nice!
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988]
"I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan
"You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich
Mods for SH3
tomfon is offline   Reply With Quote
Old 07-07-09, 02:26 PM   #416
Bummy
Swabbie
 
Join Date: Jun 2009
Location: Finland
Posts: 11
Downloads: 30
Uploads: 0
Default

Again questions.. At least I tried to read topic and didn't find it out.
Is it possible or more likely, what files I should edit to get normal Nav map back with unit icons there when zoomed closer to map?

Same with two zoom levels periscope? That's not so needed but as newbie I'd need at least those icons on nav map for begin of my game.
Or should I just go back to 1.27? What all does it miss? I absolutely like new graphics but if 1.2.7 is otherwise just easier and works well, then I should use it? I use GWX3 with no other mods.

Thanks for very nice mod OLC. Even I'm newbie I like to use new system for targeting.

Last edited by Bummy; 07-07-09 at 02:49 PM.
Bummy is offline   Reply With Quote
Old 07-07-09, 04:04 PM   #417
vorosgy
Swabbie
 
Join Date: Jun 2009
Location: Hungary
Posts: 11
Downloads: 18
Uploads: 0
Default

I think you should edit the config file data/Menu/cfg/Maps.cfg (the lines SymbolZoom and GroupZoom). Though I didn't try it, I think that should do the trick.
vorosgy is offline   Reply With Quote
Old 07-08-09, 01:17 PM   #418
Bummy
Swabbie
 
Join Date: Jun 2009
Location: Finland
Posts: 11
Downloads: 30
Uploads: 0
Default

Quote:
Originally Posted by vorosgy View Post
I think you should edit the config file data/Menu/cfg/Maps.cfg (the lines SymbolZoom and GroupZoom). Though I didn't try it, I think that should do the trick.
That worked.. At least nearly completely. Thanks!
I just didn't get the tails back to icons. Someone know what to edit that I get them back as well?
Bummy is offline   Reply With Quote
Old 07-17-09, 05:50 PM   #419
OuNiS
Engineer
 
Join Date: Nov 2002
Location: Poland
Posts: 209
Downloads: 70
Uploads: 0
Default

I try turn on 'map update' option when using your mod but this option doesn't work. Only in map scale above 125 km I could see a visual, sonar contacts and submarine icon. I use GWX 3.0, SH3 Comm 3.2. Could you tell me why this option doesn't work in my game?
__________________
sorry for my english...
Kptlt. Franz Vuttke, U-702

Last edited by OuNiS; 07-17-09 at 10:30 PM.
OuNiS is offline   Reply With Quote
Old 07-24-09, 07:18 AM   #420
Azrael Valedhel
Watch
 
Join Date: May 2008
Posts: 25
Downloads: 14
Uploads: 0
Default

You should read more about this mod - this is normal behaviour with OLC Gui, no more GPS in WW2. Although... Aren't sonar lines visible at any zoom? Hm, can't remember that.
__________________
With regards.
Azrael Valedhel is offline   Reply With Quote
Reply

Tags
gold, gui, olc, olce2, ubermod


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:07 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.