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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 |
Stowaway
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Hi OLC,
![]() i play normaly with LSH. But i like your OLCE Scene`s. You have made an OLCE Scene.dat für NYGM, i think it was the OLCE Horizon Fix. In LSH we have an wonderful Moon with nice reflections, and in your Scene for NYGM you have made a nice moon too. Can you help me, with your MKIId Scene.dat, i want to activate the reflections, an want to have the same moon like this one in your OLCE Horizon Fix for NYGM. I hope you can help me. Sorry for my bad english. Regards Marius |
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#407 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
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#408 | |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
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hi, I have questions
![]() I did fresh install of SH3, patched to 1.4b, then GWX3.0, SH3 commander+ SH3 commander files for GWX3.0, SH3 commander files for OLC, then OLCG2 option 4 1. realism settings: 'no event camera' does not affect realism, it can be off or on and the realism stays at 100%, is it intentional or do I have something really messed up ? 2. UZO: what's the vertical scale in it for ? the one starting with 140 and with decreasing numbers as going up the UZO view ? what's the general idea of performing night time surfaced attacks ? how to make firing solution with UZO ? thanks EDIT: I found OLC_Ubermod manual and it probably answers my UZO marking question: Quote:
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() Last edited by rs77; 07-03-09 at 05:39 AM. |
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#409 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Hallo.
As far as question 2 is concerned it seems that you have found the answer. You can find more info in the readme files accompanying OLC's mod. About question #1: With OLC's mod activated if you click on "Realistic" while you're at the Realism Options in-game page you get 100% realism. That leaves the "No Event Camera" option unchecked by default. If you insist on having this option enabled and for this reason check the corresponding box then no changes will be applied to the realism percentage. The same goes for the other unchecked-by-default options. Alternatively, you can change the settings by editing the GameplaySettings.cfg and i mean the one that comes with OLC's mod. Last but not least: http://www.subsim.com/radioroom/down...o=file&id=1112 Sorry, i have to go now.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#410 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
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tomfon, thanks for the answer
![]() I just found it a bit strange that unchecked event view gives 100% realism, and suspected that I messed sth up, but of course I don't complain on this in any way once again, thanks ![]()
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#411 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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I like a bit of eye candy, but the external camera is too powerful and too easy to abuse for my liking. The event camera, on the other hand, doesn't give the player that much information. Also, a lot of the info that the EC does give - such as whether or not a torpedo missed, and even whether it missed aft of the target or not - could be determined by the hydrophone operator, I should think.
For those who agree with the above, the event camera can be enabled with no realism hit. For those who disagree, the event camera can be disabled. Seems like a win/win to me, which is why I put it in the mod. ![]() In my current career I actually have the EC turned off, but it's nice to know I can turn it on any time.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#412 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
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OLC, if you like eye candy, then maybe you should try Waterstream+Exhaust Combi by h.sie, new version V2.3 is compatible with OLCG2
![]() http://www.subsim.com/radioroom/show...=152144&page=4
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#413 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#414 |
Watch
![]() Join Date: May 2008
Posts: 25
Downloads: 14
Uploads: 0
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Just how many times did you say that it is the last release? Ah, well - don't stop doing that
![]() Thank you, chapeau bas.
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With regards. |
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#415 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#416 |
Swabbie
![]() Join Date: Jun 2009
Location: Finland
Posts: 11
Downloads: 30
Uploads: 0
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Again questions.. At least I tried to read topic and didn't find it out.
![]() Is it possible or more likely, what files I should edit to get normal Nav map back with unit icons there when zoomed closer to map? Same with two zoom levels periscope? That's not so needed but as newbie I'd need at least those icons on nav map for begin of my game. Or should I just go back to 1.27? What all does it miss? I absolutely like new graphics but if 1.2.7 is otherwise just easier and works well, then I should use it? I use GWX3 with no other mods. Thanks for very nice mod OLC. Even I'm newbie I like to use new system for targeting. ![]() Last edited by Bummy; 07-07-09 at 02:49 PM. |
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#417 |
Swabbie
![]() Join Date: Jun 2009
Location: Hungary
Posts: 11
Downloads: 18
Uploads: 0
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I think you should edit the config file data/Menu/cfg/Maps.cfg (the lines SymbolZoom and GroupZoom). Though I didn't try it, I think that should do the trick.
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#418 | |
Swabbie
![]() Join Date: Jun 2009
Location: Finland
Posts: 11
Downloads: 30
Uploads: 0
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![]() Quote:
![]() I just didn't get the tails back to icons. Someone know what to edit that I get them back as well? |
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#419 |
Engineer
![]() Join Date: Nov 2002
Location: Poland
Posts: 209
Downloads: 70
Uploads: 0
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I try turn on 'map update' option when using your mod but this option doesn't work. Only in map scale above 125 km I could see a visual, sonar contacts and submarine icon. I use GWX 3.0, SH3 Comm 3.2. Could you tell me why this option doesn't work in my game?
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sorry for my english... Kptlt. Franz Vuttke, U-702 ![]() Last edited by OuNiS; 07-17-09 at 10:30 PM. |
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#420 |
Watch
![]() Join Date: May 2008
Posts: 25
Downloads: 14
Uploads: 0
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You should read more about this mod - this is normal behaviour with OLC Gui, no more GPS in WW2. Although... Aren't sonar lines visible at any zoom? Hm, can't remember that.
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With regards. |
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Tags |
gold, gui, olc, olce2, ubermod |
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