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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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I've never looked at the mod itself.
But I'll render a guess at one possible problem. If you use a ships guns, say one of the big Turrets. It's zoned as a ships gun. The units in this mod are playable Ships, but are infact Subs. So every Gun used should be zoned to the Subs damage listing in the Zones.cfg It's easy to over look details. And assume things should work in a way we expect them to work. But a total understanding of the files involved is needed to assure Bug Free work. Many hours of testing usually catches this kind of mistake. Last edited by Madox58; 07-07-09 at 08:58 PM. |
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#2 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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I'm trying to get rid of the "Oh mein gott!!!" death screen. I want to continue firing my guns on my Bismarck until it drowns under the waves.
I've tried many things. 2 million hit points, lots of armor (no damage, no fun), all compartments with huge amounts of hit points critical=no. It's just baffling me. If I take damage, run away, and neglect the flooding he'll start to sink. I can repair it, move the water out and the ship gets corrected. I guess what I'm trying to do is make the ship invulnerable yet allow it to sink from massive damage. I'd be happy even if that death screen wouldn't appear at 1000m below the surface. I can tell when I'm dead. I don't need the game engine telling me I am ![]() |
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