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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
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And why the watch officer is always perfect?
His recognization of the target type is... perfect. His recognization of the distance to the target is... perfect. Maybe the good idea is addition minimum three levels of his perfection (poor/average/perfect) or depended from his patrol's experience. If watch officer is "weakest", his recognization should be poorer, with less accuracy... Of course, if the target is closer and closer, the accuracy of the watch officer (or first officer?) should be higher...
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#2 | |
Eternal Patrol
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Something else I think is important is the Flotilla/Squadron issue. SH3 has Flotillas by location. SH4 does not have the squadrons. You should be assigned to a squadron and the types of subs available for it.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
Downloads: 35
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another thing i would find kinda neat is the ability to walk around your boat, but manually, like hold arrow key to move forward or something, and be able to get to the engine rooms and all.
and another another thing, make damage visible, like if the stern torpedo room is flooding, be able to go back that and inspect the damage. and employ the people that did SH3 Commander and GWX to help make the game. give them a nice big salary too, because, like that author said, "Sh3 has gone from a game to valuable strategic exercise". |
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