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Old 07-07-09, 12:13 AM   #1
PL_Andrev
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And why the watch officer is always perfect?
His recognization of the target type is... perfect.
His recognization of the distance to the target is... perfect.

Maybe the good idea is addition minimum three levels of his perfection (poor/average/perfect) or depended from his patrol's experience.
If watch officer is "weakest", his recognization should be poorer, with less accuracy...
Of course, if the target is closer and closer, the accuracy of the watch officer (or first officer?) should be higher...
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Old 07-07-09, 11:49 AM   #2
Sailor Steve
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Quote:
Originally Posted by Antar View Post
And why the watch officer is always perfect?
His recognization of the target type is... perfect.
His recognization of the distance to the target is... perfect.

Maybe the good idea is addition minimum three levels of his perfection (poor/average/perfect) or depended from his patrol's experience.
If watch officer is "weakest", his recognization should be poorer, with less accuracy...
Of course, if the target is closer and closer, the accuracy of the watch officer (or first officer?) should be higher...
And also make him more accurate with multiple sightings. He shouldn't give the speed at all until you've taken at least two sightings.

Something else I think is important is the Flotilla/Squadron issue. SH3 has Flotillas by location. SH4 does not have the squadrons. You should be assigned to a squadron and the types of subs available for it.
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Old 07-07-09, 11:52 AM   #3
ryanglavin
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another thing i would find kinda neat is the ability to walk around your boat, but manually, like hold arrow key to move forward or something, and be able to get to the engine rooms and all.
and another another thing, make damage visible, like if the stern torpedo room is flooding, be able to go back that and inspect the damage.
and employ the people that did SH3 Commander and GWX to help make the game. give them a nice big salary too, because, like that author said, "Sh3 has gone from a game to valuable strategic exercise".
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