![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
|
![]()
Press the "J" key.
__________________
|
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
|
![]()
1 st, you gotta buy the BOLD launcher....
I have the j key as the launcher.
__________________
Task Force industries "Taking control of the world, one mind at a time" |
![]() |
![]() |
![]() |
#3 |
Engineer
![]() Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
|
![]()
How about... how do you use it? As in when do you launch it? and what manuvers do you take after you have launched it?
__________________
GWX3GOLD OLC "Gold" MkIId SH3 Commander D.I.D 100% Realism ! SWCs-AtlanticReaper Skin <---because it is badass! ![]() |
![]() |
![]() |
![]() |
#4 |
Machinist's Mate
![]() Join Date: Nov 2007
Location: Canadian Coast
Posts: 123
Downloads: 28
Uploads: 0
|
![]()
KOBOLD ("Bold" for short) is an accoustic decoy. If you have an alka-seltzer tablet handy, go get one, a glass of water, and watch what happens. It's like that, but on U-boat scale.
The decoy deploys from the stern. This is an important note. Hydrophone operators are typically able to distinguish between kobolds and a U-boat's cavitation noise or machinery noise, which is why they weren't tremendously effective in the real world (to my knowledge). However, SH3 AI have handicaps that real world operators don't. You'll find Kobolds most useful against ASW vessels carrying depth charges (hereafter "wabos", shorthand for "Wasserbomben", e.g. depth charge or depth bombs), as they have to break sonar contact with you as they pass overhead. Ships with Hedgehog (forward firing antisubmarine weapon) can maintain an active sonar (ASDIC) contact. I find them most effective as "screens". When an ASW boat is on an attack run approaching from my stern quarter, I often put my stern straight at her to minimize my U-boats ASDIC profile. I then pop a kobold and manouevre behind the screen, hard portside/starboard turns. Or, I change depth and alter course less drastically. Sometimes, hard course changes and depth changes are the way to go; but keep in mind your boat will need more engine power for that to happen quickly. It may be advisable to ring up to Ahead 1/3rd or even Ahead Full temporarily while screened by the kobold decoy, being sure to go back to silent running at Ahead Slow once the aspect changes enough that the kobold is no longer between your boat and the ASW vessel. This requires some three-dimensional thinking. Remember that the kobold won't always screen you from the enemy, but also remember that hearing pings in the water does not equate to the enemy pinging you, specifically. I find lateral manouevre to be more effective than vertical manouevre, though if your boat can handle it (VIIC/41), get very very deep and they can't hit you with their depth charges. I believe the quoted figure is 300m. This of course depends on seafloor conditions.
__________________
Winter Garden on the North Atlantic Currently: U128 (Type IXC), U180 (Type IXD2), U198 (Type IXD2) operating in the I.O. Previously: U48 (Type VIIB), U568 (Type VIIC) [Completed 1940-1945 career in Type VIIs, in the Atlantic] Running: SH3 v1.4b w/ GWX 2.1 |
![]() |
![]() |
![]() |
|
|