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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Someone asked me the following (through PM). I figured my answer might help those that are wondering the same thing.
Quote:
Well, If you go clockwise full-circle around this logarithm-scale you end up at the same mark, but the value is 10 times bigger. (in some logarithm scales you end up 100 bigger, like in the U-jagd or OLC Range/AOB finder wheel, but I digress...) So, as the 6 mark is meant to be 6 minutes, it is also the same as the 60 minute mark eventhough the 0 is not shown. If you count counterclockwise, you end up at the same mark but it is now 36 seconds (6 minutes/10= 360seconds/10= 36 seconds). See that that 6 mark is just to the right of the 35 seconds mark in the skin-colored area. Also check the 2 minute mark being above the number 12 in the skincolored area; there are 120 seconds in 2 minutes. Now, If that 16 minute mark is the same one as the 160 minute mark, then you can calculate with times upto 2 hours and 40 minutes (simply because 2 hours is 120 minutes, and 40 more is 160 minutes). ONLY, you must be aware that the distance is also 10 times more than what the mark for that scale shows. It's easy to misplace the decimal point with these tools, but doing the multiplication/division yourself takes alot longer to do, with possibly more errors too. Mind boggling, isn't it !?! ![]()
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My site downloads: https://ricojansen.nl/downloads |
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#17 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Oh yeah, that small arrow on the time disk that points to the speed should really be above the 1-40 mark (as that is 100 seconds). NOT on the thin red mark. I don't know what it is, but is is slightly wrong for the speed. (I know, I'm nitpicking here, but I like that so 'sue me'
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 07-24-09 at 07:41 PM. |
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#18 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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After extensive use of the angriff-cd, I've noticed some shortcomings. Actually, I think it's quite messy. Currently I'm working on a new release, which will be a little more intuitive, (according to me) and simplified version. But much as useful.
The front side is ready... ![]() |
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#19 |
Canadian Wolf
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Nice
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#20 |
Loader
![]() Join Date: Jul 2009
Location: Dublin Ireland
Posts: 82
Downloads: 18
Uploads: 0
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wow what a great job very creative and it looks fantastic
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#21 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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That transparent pointer has to be longer so that I can hold it with my thumb while moving the bearing-disc...
Any more improvements on this side that I've missed? |
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