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Storm Eagle Studios
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Quite true. However, sometimes easy isn't as fun as challenging, it takes a long time for PA to fall even with total command of the seas, and I find DDs quite useful for many tasks. For instance, they're among the few IJN units that can lay mines. Besides, you never know when a big fleet action is going to go haywire on you, and then you need your DDs to stave off pursuit. 2PacRon is coming, regardless of what happens to PA. So, when I play the IJN, given the choice, I'll conserve my DDs and have to sweat out hunting down the Russian cruisers while waiting for PA to fall.
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#2 | |
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![]() In 1.5 I only used DDs once - when fighting Chin-Yen with friends by my BBs. In a later stage when enemy ships were almost all heavy I tried to attack them by eight DDs. At closer range, at low speed, on following course - I could not force either of DD to throw torpedo at all! Neither with Torpedo target ship nor with Torpedo target free. They probably decided they don't need to fire when enemy is almost finished - what an AI! ![]() In my humble opinion instead of making distinct torpedo controls (which by the way probably is quite usefull in Jutland but absolutely useless in DG) there would be great if only one more button appeared - Hold torpedoes. Which means - aim and target but not release untill order. Now when DG is on the Jutland's engine - it possibly became more "jutlandic" than it should be ![]() Last edited by alexsmith; 06-30-09 at 05:12 AM. |
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#3 | ||
Storm Eagle Studios
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No. My DDs mostly fill the Port Arthur area up with mines and kill off the raiding Russian DDs, which my cruisers usually can't catch. They also screen my BBs from Russian DDs and finish off cripples in fleet battles. All in all, I find them very useful and hate to lose any of them.
I will throw TBs at Russian cruisers, provided I can attack from head-on. The IJN has so many TBs that you can afford to lose a lot of them, which is what usually happens. I've had some success this way, too. One time I charged Askold and Novik with 8 TBs and sunk both of them for the loss of 4 TBs. A good trade, I say ![]() Quote:
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#4 | ||
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Considering fact that sometimes torpedo targeting commands does not work at all - I order to target specific ship, but target is changed suddenly - please, check this out, might be bug ![]() ![]() All I want to say that separate targeting is complex but does not solve the main (IMHO) problem - shooting from margin distance. When DD enters targeting range - it should prepare weapons to be ready to launch torpedoes by order - but not to throw them from 1km! To achive this you must do a lots of tricky things - target only from short distance and wait untill torpedoes train to target - which is sometimes too dangerous - or stop targeting just before launch - and target again at short distance - or do a lot of tricky manoeuvres... These all are toooo complex - especially when you attack by several DD at the same time. All is required - as I think - is a button Hold torpedoes/Release torpedoes - and DD might become quite helpful when they start to launch torpedoes just when YOU want it - not they ![]() |
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#5 | ||||
Storm Eagle Studios
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Assuming the water is calm enough, getting torpedoes to launch requires that you meet their launch parameters. These are:
Torpedoes of the RJW only have ranges of 800-1200m. As such, they are unable to reach moving targets when fired from very much behind the target's beam. Remember, they have to end up somewhere ahead of where the target is now, and the further behind the target you are when you launch, the further ahead the impact point will be. Also, the further behind the target's beam you are, the closer to the target you have to be before you can launch. The best way to use torpedoes, therefore, is to approach the target on a parallel but opposite course. In fact, this is the only approach I ever make on a moving target, because it also minimizes my exposure to enemy fire, both in terms of range and time spent under fire before I can launch. Plus, the torps arrive at the best angle and have the best chance of hitting when fired from ahead of the target. What I like to do is have my DDs move in line astern more or less perpendicular to the target's course, then turn simultaneously for a head-on approach. This puts some of the flotilla on both sides of the target, leaving it no place to run when it tries to dodge the torpedoes ![]() Quote:
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What you've just described works perfect for automatic torpeding! But in "manual mode" - which is quite suitable for DDs - it works against player plans! Because DDs often have not more than one chance to fire - and if computer begins to switch targets or not to launch torpedoes according to "predicted circumstances" - I don't even know what I'm doing here ![]() Quote:
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#7 | ||||
Storm Eagle Studios
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It's pretty easy to figure where the predicted impact point is. Just draw an imaginary line straight ahead from the target and another out from your ship to cross the 1st line. Then mentally adjust the crossing point forward and backwards along the target's line until the line from your ship to the crossing point is about twice as long as from the target to the crossing point. This isn't exactly right, but it's close enough to work reliably. Quote:
If you follow the procedure above, visualizing the lines from the target and your ship to where they cross, you shouldn't have much problem getting into a good launch position. It's actually way easier in DG than in Jutland, because torpedo range is so short everything fits on your screen easily. And your ship DOESN'T do something it thinks is better than what you want it to do. It's trying to carry out your orders to fire torpedoes. If you tell it to launch at a specific target it tries hard to do so, but if that's impossible, it may then try to launch at something else. IOW, if your ship changes to a different target than the one you gave it, it's because you gave it an impossible order. And that's your fault for putting your ship in the wrong place to attack the desired target. To avoid this problem, visualize the launch parameters better. Quote:
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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