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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Navy Seal
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I don't think many of us who play the sim really want to be 'as close as we can be' to a real uboat. I for one wouldn't be caught dead in one of these tin cans!
The real point, for me, is to build - through roleplaying - a sense of story, with a plot, with characters, with action and unpredictable twists. That's not neccesarily 'closest to being there', to me it's more like 'closest to watching Das Boot for the first time'. I mean, really - my best careers can easily compare with Das Boot, or my beloved "Grey Wolf, Grey Sea" book, or any other U-boat story. So it's not literally being there, but 'literary' being there - like reading one of those books where you totally feel engrossed in the whole adventure and don't know what happens next. That's why I always like to expand into the roleplaying side of things as much as I can. In all actuality, I only have limited technical interest, and even less competitive interest in this game, or any other sim. I play sims precisely because they're (to me) the best roleplaying games available, because a good sim is better than any actual RPG I know if in creating a true 'suspension of disbelief'. ![]() |
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#32 | |
Helmsman
![]() Join Date: Mar 2004
Location: The Woodlands, TX
Posts: 107
Downloads: 5
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#33 | ||
Nub
![]() Join Date: Jul 2005
Posts: 3
Downloads: 0
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Tegerian |
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#34 |
Planesman
![]() Join Date: May 2005
Posts: 186
Downloads: 0
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A "realism rule" I follow that hasn't been mentioned: don't load external torpedoes in bad weather, and don't submerge while loading external torps.
As for dice-rolling in WWII, sure, there was plenty of it, at least in the movies. They played craps in a pivotal scene in "The Longest Day". In the rarely-seen Director's Cut, they actually use ten-sided dice and the dialogue has been changed to that Private O'Malley rolls a +1 Charisma. (Today, I went for some day surgery. If I am mixing hard advice with nerd humor in the same post, I'm probably still under the influence of the anaesthetic.) (Explaining myself with excuses in parenthesis is another syndrome of anaesthetic fugue) (Obtuse grammar is another symptom) (I'll stop now...) |
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#35 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
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Tough rules, I love sneaking into harbors
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- The Floggings Will Continue Until Moral Improves - |
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#36 | |
Commodore
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#37 |
Planesman
![]() Join Date: May 2005
Location: Novo mesto, Slovenia
Posts: 198
Downloads: 9
Uploads: 0
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What is IUF?
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#38 | |
Commodore
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Deamon |
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#39 | |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
Uploads: 0
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![]() Are things really that fun on 100%? I leave it to others to play their games, so I am speaking for myself when I say I couldn't possibly find such fun in playing it this way. If you want full realism, you have to copy EVERYTHING. "Full realism" is no difficulty-setting, it's the real life. It's s'posed to be a game. ![]() If you find fun in doing it such a hard way (which you must, or else you probably wouldn't be doing it), I wish ya good luck. Myself, I'm too much of a landlubber. ![]() Edit: Hmm... :hmm: One fun thing to try out would be to have one or two players. To send saves from one computer to another, perhaps for sleeping and such.
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I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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#40 | ||
Commodore
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![]() I want to deal with every neat and bolt. I'm sutch a freaken out u-boat nut that i want to know everything little ditail about it. I want to have the full operational and tactical challange and not least than that, that's how i would define the turm "full realism". I want an u-boat where every switch and crank work. I want an u-boat that behaves very close to the real thing. I want to do navigation on my own, i want to end up with a sky covered for weeks and not knowing where to hell i am. I don't want GPS maps or head up displays in a WWII sim. I want to have orders to send status reports regularly, i want to receive tactical reports when something important is going on that might concern me. I want to be embeded in fleet operations. But i guess it's hopeless for me to wait till a commercial developer team will come up with a sim like i want it to be, so i started my own little project. Is there anyone else here who shares my taste ? Quote:
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#41 | |
Watch
![]() Join Date: Apr 2005
Location: Patrolling Lake Geneva
Posts: 29
Downloads: 7
Uploads: 0
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Not sure this can still be seen as a game, but for me, learning things is one of the best entertainments in life. So, maybe playing a good subsim could better be compared to reading a book than to playing a game...
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"I sink therefore I am" |
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#42 | |||
Commodore
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![]() I go even so far that in most cases i refuse to play a game if i cannot learn something new from it. Quote:
Feel free to visit my homepage and share my ditail fetishism: http://www.dreadnoughtproject.org/heinrich/main.htm May i invite you to post your wishes and ideas here please: http://www.subsim.com/phpBB/viewtopic.php?t=40964 Cheers, Deamon |
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