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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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![]() Quote:
and remember to look out for the RAF!!!
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#2 |
Navy Seal
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My belief is that when alternatives appear, Op Monsun will show itself well. Some seem to think that there should be one standard configuration. I think that's the way to stagnation and mediocrity. Two or more supermods are necessary for a healthy modding environment, and competition is good for the competitors. The attitude of "squash the opposition" is just plain silly. Coopetition makes everybody better.
Even if my mod doesn't cause CTDs with Op Monsun, he's added elements not present in the stock files I work with. Not finding the added nodes could be a problem, so handle with care until I release the Op Monsun version.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Sailor man
![]() Join Date: Aug 2008
Posts: 43
Downloads: 30
Uploads: 0
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look on brightside, you don't have to throw out 4 torpedos to sink one mid sized freighter.
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#4 |
Mate
![]() Join Date: Feb 2007
Posts: 53
Downloads: 15
Uploads: 0
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Out of curiosity, how many hitpoints do various ship classes have? Is there a list online or some tool I can obtain to browse through the game files?
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