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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
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It is always with the large modern merchants, (the ones with the wide thick funnel)
This is something where the game is very inacurate. From what I have read, multiple torpedoes were required due to the failure and miss rate. One torpedo could in fact destroy a merchant. Ever watched footage of an actual live shot. There is no way an un-armoured, or even armored ship could stand that and keep going at flank. The fish or eels pack a wallop. Silent hunter seems to calculate a large explosive charge putting a relatively tiny hole in the hull. There is something not right about that. |
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