SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-13-05, 03:46 PM   #76
dize
Machinist's Mate
 
Join Date: Sep 2002
Location: hamburg
Posts: 122
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by jasonb885
Not especially a problem if someone wants to use the ME to tell me which routes, by Rnd Group Name, go where. It's clear from the name where a RndGroup will be, but not necessarily where it's going. I imagine the ones that mention coastal traffic in their name are staying costal.

I can control spawn probabilities down to the inidividual group name level. It's just too much hassle to specifically define the properties of each and every single group for single ship traffic.

You'd have to define 'gb' for me. Gibraltar? You'd have to define the 'remote waters' in terms of the RndGroup names used in the RND layer for me to tweak them specifically.

It's useful to note that while I mention 20/20 because it's familiar to people, that's not actually what I did. Perhaps I should call it Single Ship Reduction instead. I have custom traffic levels based entirely on the name of the RndGroup entry. I can be as specific as group by group, but I chose not to as there are over 1,500 of them.

If someone supplies reasonable values, I can plug them in.
sounds interesting. so you are using the group names for editing references? i see. i know that editing every single entry is a pain, and especialy since the miss editor dosnt highlight the whole route on the map when klicking on the group list. encountered only one convoy yet. a ugs heading for gibraltar, while i was on my way south. security was tight but the fletchers behaved a bit uneffective. additionaly i think there was not enough space btween the ships. i did a quad spread from 2700m, since i was located early on, but i score 3 hits on 3 different merchants. could a been luck who knows.
dize is offline   Reply With Quote
Old 07-13-05, 03:51 PM   #77
dize
Machinist's Mate
 
Join Date: Sep 2002
Location: hamburg
Posts: 122
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by pampanito

And don't tell me it's unrealistic to find a lone C3 in North Atlantic in August 41... Some people seems to forget that one prime source for U-boat successes were convoy stragglers, which for all effects were single ships. You suffer a engine break-down, gradually fall astern of your convoy, or you miss a order for emergency turning... and unless you're a extremely valuable ship, you're on your own from that moment. And if there is a storm, you can bet that after reforming, one or two ships are unaccounted for and will trail the convoy for days and days. An even stranger kind of single ship was the 'romper', usually a non-British captain that when his convoy was under severe attack, and if the escort did not seem too competent, felt that his ship was fast enough to run for it and be more safe than amid the main herd. Sometimes this paid off, other times it resulted in a premature death.

I really like your convoys!
yep, i know what you mean. im visiting uboat.net regulary and im checking the daily happenings for the current dates everytime. its suprising to see how many ships, who where sunk out of a convoy, where stragglers, who lost formation due to many reasons. a straggler for convoys would be a great addition. maybe the exp pack....
dize is offline   Reply With Quote
Old 07-13-05, 04:18 PM   #78
jasonb885
Samurai Navy
 
Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by dize
sounds interesting. so you are using the group names for editing references? i see. i know that editing every single entry is a pain, and especialy since the miss editor dosnt highlight the whole route on the map when klicking on the group list. encountered only one convoy yet. a ugs heading for gibraltar, while i was on my way south. security was tight but the fletchers behaved a bit uneffective. additionaly i think there was not enough space btween the ships. i did a quad spread from 2700m, since i was located early on, but i score 3 hits on 3 different merchants. could a been luck who knows.
Yeah, I'm using the RndGroup name. It's the easiest way to fly and change them enmasse.

I haven't messed with the UG* convoys, so that was a default convoy.
__________________
X1 = Thieves

Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh?

Improved Convoys mod!
jasonb885 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:08 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.