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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
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Very true as well you can use the basics of anyone persons system but in the end each skipper developes thier own methods. Mine for example are based on what the hunter is capiable off not basing it on what I think his intent is I could be wrong however if basing your moves on what the given pursuers ability(ie ship stats) is that I can know.In a way it takes some time to learn how to evade. I had one method that worked 50% of the time that was based on judging intenet then i read O'Kanes book on the Wahoo and learned that "Mush" and O'Kane both based thier offence/defence on the enemy capabilites not thier precived intent and I started making my primary goal if submerged to get as far away from the DDs possiable sensor range from the outset if you can do that who cares his intent?And with how good the AI is TMO you realy do want to get as far away as you can.
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