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Old 06-27-09, 09:43 AM   #1
balmerical
Swabbie
 
Join Date: Apr 2009
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Hi all.

Im truley a noob.

I dont know how I can change the steam engines to the "normal" 688i engine.

Can I do it ingame or is it a config file somwhere? No clue how to do it.
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Old 06-27-09, 12:29 PM   #2
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
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Quote:
Originally Posted by balmerical View Post
Hi all.

Im truley a noob.

I dont know how I can change the steam engines to the "normal" 688i engine.

Can I do it ingame or is it a config file somwhere? No clue how to do it.
You can do it ingame. Just to the left of the Telegraph and above the CO2 button is the button to switch back and forth between the Main Engines and Diesel/Electric.
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Old 06-27-09, 10:09 PM   #3
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
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Alright then, modeling issues aside, I've noticed a couple playability problems.

First off, the sonar seems strangely worthless on the couple patrols I've done so far. On more than one occasion I've made visual contact with a moving target with no word from sonar and when I tell him to report contacts he says he's got nothing. On other occasions, however, the sonar works fine and I end up with dozens of contacts out to the advertised ~30 nm radius.

Secondly, acceleration seems a bit sluggish for a boat with 35,000 hp. I know the game engine has a different interpretation of engine power than the rest of us and that might be part of the problem...

Keep up the good work!

PS: Anyone willing to start on a proper control room???
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Old 06-28-09, 02:45 AM   #4
Sledgehammer427
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Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
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jack!
when did you decide to join us again?
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Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
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Old 06-28-09, 04:44 AM   #5
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
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Originally Posted by Sledgehammer427 View Post
jack!
when did you decide to join us again?
Lol, just recently. Been busy with work the past couple months. Glad to see progress towards a cold war mod continued in my absence, though.

Balmerical, the button to switch propulsion looks like a little red light alongside the red bar labeled "H202" right above the fuel, battery, co2 indicator bar. In other words, immediately left of the telegraph.
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Old 06-28-09, 05:03 AM   #6
Sledgehammer427
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Location: Drinking coffee and staring at trees in Massachusetts
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Right now, its still just a bunch of playable nukes
but since I started making them campaignable, there was a big bang of SH4 nuke subs, hence, my sig
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Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
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Old 06-28-09, 04:27 PM   #7
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
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Uploads: 16
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Quote:
Originally Posted by Capt Jack Harkness View Post
Alright then, modeling issues aside, I've noticed a couple playability problems.

First off, the sonar seems strangely worthless on the couple patrols I've done so far. On more than one occasion I've made visual contact with a moving target with no word from sonar and when I tell him to report contacts he says he's got nothing. On other occasions, however, the sonar works fine and I end up with dozens of contacts out to the advertised ~30 nm radius.

Secondly, acceleration seems a bit sluggish for a boat with 35,000 hp. I know the game engine has a different interpretation of engine power than the rest of us and that might be part of the problem...

Keep up the good work!

PS: Anyone willing to start on a proper control room???
I guess I'll start with the modeling issues first. If someone wants to model the screw after the picture you found I am ok with that and will include and give due credit for it. The fact is, that I personally and legally, am limited in what I put in the mod. Hence I use public sources for references.

Second, the sonar issues. I don't know if its Operator Error (i.e the sonarman on the stack) or if it's the setup that I have for the sonar. So I am looking into that, if you want to look into it as well that's fine just let me know so I can make the correction(s).

Third, boat acceleration. Honestly I feel quite content with the way the boat accelerates. A decently fast increase from 0kts and then gradually getting up to the full 35kts. Trust me on this one.

Quote:
Originally Posted by balmerical View Post
ok, I admit it ...Im not worthy!

I still cant seem to find the "change to main engine" button.

Could anyone post a small screenshot for me so I can finaly put this master piece of a sub to work?


Here ya go!

Quote:
Originally Posted by Sledgehammer427 View Post
Right now, its still just a bunch of playable nukes
but since I started making them campaignable, there was a big bang of SH4 nuke subs, hence, my sig
I got a new name for you then...RICKOVER!
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Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
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