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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2009
Posts: 8
Downloads: 9
Uploads: 0
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Hi all.
Im truley a noob. I dont know how I can change the steam engines to the "normal" 688i engine. Can I do it ingame or is it a config file somwhere? No clue how to do it. ![]() |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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You can do it ingame. Just to the left of the Telegraph and above the CO2 button is the button to switch back and forth between the Main Engines and Diesel/Electric.
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#3 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Alright then, modeling issues aside, I've noticed a couple playability problems.
First off, the sonar seems strangely worthless on the couple patrols I've done so far. On more than one occasion I've made visual contact with a moving target with no word from sonar and when I tell him to report contacts he says he's got nothing. On other occasions, however, the sonar works fine and I end up with dozens of contacts out to the advertised ~30 nm radius. Secondly, acceleration seems a bit sluggish for a boat with 35,000 hp. I know the game engine has a different interpretation of engine power than the rest of us and that might be part of the problem... Keep up the good work! PS: Anyone willing to start on a proper control room??? |
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#4 |
Ocean Warrior
![]() Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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jack!
when did you decide to join us again?
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#5 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Lol, just recently. Been busy with work the past couple months. Glad to see progress towards a cold war mod continued in my absence, though.
![]() Balmerical, the button to switch propulsion looks like a little red light alongside the red bar labeled "H202" right above the fuel, battery, co2 indicator bar. In other words, immediately left of the telegraph. |
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#6 |
Ocean Warrior
![]() Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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Right now, its still just a bunch of playable nukes
![]() but since I started making them campaignable, there was a big bang of SH4 nuke subs, hence, my sig ![]()
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#7 | ||
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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![]() Quote:
Second, the sonar issues. I don't know if its Operator Error (i.e the sonarman on the stack) or if it's the setup that I have for the sonar. So I am looking into that, if you want to look into it as well that's fine just let me know so I can make the correction(s). Third, boat acceleration. Honestly I feel quite content with the way the boat accelerates. A decently fast increase from 0kts and then gradually getting up to the full 35kts. Trust me on this one. ![]() Quote:
![]() Here ya go! I got a new name for you then...RICKOVER!
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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