![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Fleet Admiral
![]() |
![]()
In a past war career I made the mistake of wasting renown on the increased FLAK guns. It is not worth it in 1943-45
So mistake 1: Not diving when aircraft are seen. Other than that mistake, everything else is a judgement call, just like in real life. Personally, if I have a damaged hull, I won't attack an escorted target. I will continue to patrol trying to find a lone target (difficult in 43) and then head home for repairs. The only protection I have is the ability to dive. Anything that prevents that, means mission is essentially over. Especially in 43+. 170 meters is way deep when you have a damaged hull. ![]() You did not mention if your long shots resulted in any sinkings. I have never shot from 3000 meters before. I would be interested if it worked. So in my humble opinion, you only made one mistake in not diving in 1943. The rest was a risk that in this case did not pay off but might have paid off next time. However, despite the propaganda in the Uboat Commander's Handbook, there are bold Kaluens, and old Kaluens, but few old bold Kaluens. To me it is better to survive for the next patrol.
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
|
![]()
Your thoughts seem to reflect mine - it's the human factor. Overconfidence in ourselves and underestimating the enemy is what usualy spells our doom.
Now I'm back in the Med, a month after the last career's end, in outdated boat with green crew. I'll try to do things differently this time. But I've said this before. ![]() All torpedoes hit, sinking a large merchant and intermediate tanker. I followed the convoy the whole day, so I had very accurate data on its course and speed.
__________________
|
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
|
![]()
Important factor is how relaxed you are when you start playing SH3. I recently was finished during a mission end '42. I had a great crew, fully awarded and qualified. I noticed in the days before the end that I was a little hurried and had been detected one time before engaging but without consequences. Finally I was detected due to a slight error. Depth charges came done accurately. I was fed up as I have a rule that death = death. Carelessness is you enemy. I should have been able to survive deep into 1943. 1944 is possible if you are willing to accept that your max score in a mission is 5.000 or less. Because you can only attack in rough wheather.
|
![]() |
![]() |
![]() |
#4 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
|
![]()
I think that this can only be judged by experience, you as a SH3 player get to know your skills and weaknesses, for me personally, it is convoys.
I like to get in nice and close, which will not work submerged, so by the time i'm say 7km from my targets, i'm around 2km from an escort. This has seen a few hairy moments and something I have to consider now. The time that the game really tests you is when you have flooding and damage, and you are being DC'ed. For me, that is what makes the game. |
![]() |
![]() |
![]() |
|
|