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Old 06-26-09, 05:07 AM   #1
Schroeder
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Quote:
Originally Posted by Stealth Hunter View Post
The Fokker D.VII in this thing is a beast. It's so goddamn sensitive that you CANNOT fire without a lot of trouble. I've dubbed it the "jack russel" because it likes to bounce wildly when you bring it around to fire. I
I don't know, Wikipedia says:
Quote:
It offered excellent performance from the outdated Mercedes engine, yet it was safe and easy to fly...
Doesn't sound like a plane that's bouncing around. The Allied even demanded to get all D VII or let them being scrapped after the war. That doesn't sound much like a plane that has stability issues and has therefore problems to aim.

BTW
How are the physics? As good (or hopefully better) than Il2? Some of the manoeuvres in the clips you linked looked a bit arcadish to me but it is difficult to judge that without having it tried oneself.
Is there real weather with constant wind and turbulences.
After having started to fly in real life I find Il2's sterile weather becoming boring.
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Old 06-26-09, 05:38 AM   #2
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Quote:
Originally Posted by Schroeder View Post
I don't know, Wikipedia says: Doesn't sound like a plane that's bouncing around. The Allied even demanded to get all D VII or let them being scrapped after the war. That doesn't sound much like a plane that has stability issues and has therefore problems to aim.
http://militaryhistory.about.com/od/...fokkerdvii.htm

Quote:
The D.VII's climbing ability and stability allowed it to routinely defeat all but the best Allied fighters.
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Old 06-27-09, 02:51 PM   #3
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hmm... they have a point, everything ive read about the Fokker D.VII says the same thing.
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Old 06-27-09, 06:26 PM   #4
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It's not so much hard to fly as it is touchy on the controls. Very maneuverable and fast, that much is true to actual Fokker D.VIIs, just touchy.
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Old 06-27-09, 09:37 PM   #5
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Ok, a couple of screenshots.


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Old 06-27-09, 11:25 PM   #6
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Where's the download! I gave up looking at the ROF web sight.

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Old 06-28-09, 07:00 AM   #7
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It's not so much hard to fly as it is touchy on the controls. Very maneuverable and fast, that much is true to actual Fokker D.VIIs, just touchy.
Touchy?

you might want to check the controls sensitivity of the game/joystick on that one.

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Old 06-28-09, 02:14 PM   #8
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Nice model plane Buddahaid
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Old 06-29-09, 06:14 PM   #9
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The screens look great. I can't wait to try this but I am away from my gaming computer for 2 weeks I know the box from GoGamer arrived already and is sitting waiting for me... so any reviews/screens are more then welcome
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Old 06-29-09, 07:05 PM   #10
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Quote:
Originally Posted by HunterICX View Post
Touchy?

you might want to check the controls sensitivity of the game/joystick on that one.

HunterICX
Unless you have a software program for your joystick and can do it with that, you're out of luck. No adjustments in game at all. All control settings changes must be done outside of the game, which is a right pain in the butt, but still no deadzone/sensitivity adjustments.
The AA/AF is abysmal. Max settings are 4x on AA and 8x on AF and they just don't do the job at all. I'm running on max and still have jaggies up the butt. I tried using Nvidia control panel to override the application settings and run it at 16x on each and it had no effect
That DVII flies more like Camel or DrI. Very skittish. If you think that's the way a DVII is supposed to fly Stealthhunter you know next to nothing about WWI aircraft. It was touted as one of the most stable and easy to fly of the entire war, even more so than the SE5. Here's a comment from someone who has actually flown some WWI aircraft....

"Trek, I am having the same issue with my Logitech Force 3D PRO. I tried all the dead zone and sensitivity settings and even with the sensitivity set at 1% it was little help in the FM, specially the D.VII.

I was told the plane is tail heavy so thats the way it flies, so was the Fokker D.VIII I flew in RL but it did not fly as twitchy. All the planes were tailheavy, but they did not fly like these in RoF.

As one post states different JS preform differently and that maybe the case here. But I think RoF should have a way of compensating for this difference in a manual override menu.

Right now until I can figure this out using my JS or someone has a solution, I play very little. It gets frustrating.

Cheers,
WF2'

There are many things to like about this game, however, IMHO, it wasn't ready for release. My copy is going on the shelf until they get the bugs worked out and release some more content. If it was as great and trouble free as SH is trying to make everyone believe, there wouldn't be 61 threads and over 630 posts in the Technical Support forum at SimHQ. A lot of people are extremely disappointed in the game as it is now. Until they fix it, I'm going back to OFF.
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Old 06-30-09, 05:01 AM   #11
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Well, flight sims are very complex and remember the Silent Hunter games. At the beginning nothing worked and even Il2 was full of bugs. Give them time to fix it.
Since I didn't get any answer to my question some posts above I ask again:
How does the physics feel like? Is it believable or just just slightly above arcade?
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