![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
The Old Man
![]() |
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#2 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
|
![]() ![]() |
![]() |
![]() |
![]() |
#3 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
|
![]()
So, just to be clear, I'm modifying the existing TorpedoSolution_Temporary_AngleOnBow and adding a new one at the bottom of the dials.cfg?
EDIT: Ok I made the changes but I can't move the AOB input wheel; it's locked at 0*. EDIT: Ahh dammit, I didn't change the first line in the dials.cfg to not exclude the newest entry. My bad. ![]() Last edited by jmr; 06-26-09 at 05:07 PM. Reason: resolved my problem |
![]() |
![]() |
![]() |
#4 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
|
![]()
How is this supposed to work
![]() ![]() |
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() |
![]()
PK must be off or you won't see any change
|
![]() |
![]() |
![]() |
#6 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
|
![]() ![]() I used the Lifeguard war patrol mission to test the mod.
![]() ![]() |
![]() |
![]() |
![]() |
#7 |
The Old Man
![]() |
![]()
Of course you did... What Nicolas said was that even though the Speed thing gives you the target's course, if you want to input the AOB so that the ship points to the right course, you need to click, move again a bit, click again and so forth. With this mod, when you move the AOB dial on the right, you'll see it move on the Left too, so you can stop at the correct course in just 1 try. I usually try to go parallel with the ship so that I can find it's course and speed by relative positioning. I didn't even know about the stopwatch gimmick....
wait a second! are you doing that in a UBOAT?! It's for fleet boats! |
![]() |
![]() |
![]() |
#8 |
The Old Man
![]() |
![]()
PK must be off or you won't see any change
EDIT: nvm I read it wrong. |
![]() |
![]() |
![]() |
|
|