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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2009
Posts: 3
Downloads: 18
Uploads: 0
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Thanks for the welcomes.
lol Rockin Robbins, nice mods if the game ever gets boring and needs some more excitement. Just the thing to teach some of those cocky destroyers a lesson or two. ![]() Appreciate all your tutorials also, I was about to go practice the O'kane method. |
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#2 |
Navy Seal
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Oh, I forgot:
Welcome to SUBSIM!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Nub
![]() Join Date: May 2009
Posts: 3
Downloads: 18
Uploads: 0
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Heh thanks again for the warm welcome.
Actually the problem with the accuracy of the gun is that the sight is stabilized and dosnt pitch/roll with the boat while the barrel does, so that when waves are present you have no way of knowing what the gun is actually pointing at. I don’t know if it's hard coded that way or not, but if there was a way to make the gunsight respond to the waves just like the barrel and the TBT, that would probably be a good balance between realism and playability. You'd still have to deal with the waves, but at least you could tell what the gun was pointed at. |
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