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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#376 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
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I've made a JSGME mod which will update OLC 'Gold' from MkIIc to MkIId.
MkIId is a small cosmetic update; the changes are:
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#377 |
US Navy LT
![]() Join Date: Apr 2004
Location: Bay Area, California
Posts: 120
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OLC, thank you for all your contributions to the SH3 community. As an 8K environment user, I was wondering if there are a few parts of OLC Gold Mod that I could use. I realize you developed this for 16K environments, but are there a few items generic enough that they will also work in an 8K environment? Thx
EmeAzul |
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#378 |
Ace of the Deep
![]() Join Date: May 2008
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Just uploaded it I hope todd will add it soon
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#379 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
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Tks much OLC
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#380 | |
Maverick Modder
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Edit: If you just want the GUI, try OLC GUI 1.2.7.
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 06-18-09 at 05:36 PM. |
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#381 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
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Fully Extend Scope?
Question:
Does the periscope need to fully extended to get accurate ranges? I wouldn't think it would really matter though. I haven't had a chance to really experiment, but I noticed if I observe a ship with the scope barely extended above the surface some of the ranges were off compared to with the scope fully extended. Part of this may have been just my lack of experience with using OLC's GUI. Thanks. ![]()
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#382 | |
Maverick Modder
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Location: England
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#383 | |
Swabbie
![]() Join Date: Jun 2009
Location: Hungary
Posts: 11
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<SHIII directory>\data\Submarine\NSS_Uboat<Type>\NSS_Uboa t<Type>_shp.tga For example, this file (for the Type IX/b sub): <SHIII directory>\data\Submarine\NSS_Uboat9b\NSS_Uboat9b_ shp.tga To get back the original higher zoom levels for the navigational map (to see the rose more clearly), you may also need to modify this file: <SHIII directory>\data\Menu\cfg\Maps.cfg in the row which begins with ZoomLevels. I made a small JSGME-compatible package for myself, which does these jobs. In case you are interested, you can download it from here: http://rapidshare.com/files/24663433..._rose.rar.html The link is limited for 10 downloads. |
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#384 |
Swabbie
![]() Join Date: Apr 2005
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Thats great, thanks Vorosgy. I cant get your download link to work but I recon I can make my own little mod with the info you have kindly provided. Thanks for taking the time to reply.
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#385 |
Swabbie
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Location: Hungary
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#386 |
Stowaway
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#387 |
Maverick Modder
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Location: England
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Me neither! List your active mods plz (in the order they appear in JSGME).
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#388 |
Stowaway
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#389 |
Stowaway
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Went far away from harbour made a save, reloaded the game and it came back to normal. It is probably SH3 Commanders malfunction option that gave this issue.
Never thought it could have an impact on binoculars ![]() |
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#390 | |
Maverick Modder
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Location: England
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![]() Quote:
Code:
[Mal0:data\Library\Cameras.dat] ;Randomly adjusts blur duration time to simulate periscope seal/lens integrity, also disables attack scope zoom, simulates periscope magnification breakdown ;1939 8% randomization ApplyToPeriod=19390101|19391231 ChooseFrom=90 RndMidPat=0 0_x2ECD=20 ;Attack Periscope Drops duration[4] 0_x2EE2=20 ;Attack Periscope Blur duration[3] 1_x2ECD=37 1_x2EE2=37 2_x2ECD=60 2_x2EE2=60 3_x2ECD=3600 3_x2EE2=3600 4_x2ECD=37 4_x2EE2=37 4_x2AFC=18 ;Obs Periscope Drops duration[5] 4_x2B11=18 ;Obs Periscope Blur durarion[4] 5_x2ECD=3600 5_x2EE2=3600 5_x2AFC=18 5_x2B11=18 6_x2ECD=20 6_x2EE2=20 6_x302F=1.5 ;Zoom 6_x304E=1.5 ;Zoom 7_x302F=1.5 7_x304E=1.5 8_x302F=6.0 8_x304E=6.0 ;---------------------------------------------------------------------------------- [Mal1:data\Library\Cameras.dat] ;1940 10% randomization ApplyToPeriod=19400101|19411231 ChooseFrom=90 RndMidPat=0 0_x2ECD=20 ;Attack Periscope Drops duration[4] 0_x2EE2=20 ;Attack Periscope Blur duration[3] 1_x2ECD=37 1_x2EE2=37 2_x2ECD=60 2_x2EE2=60 3_x2ECD=3600 3_x2EE2=3600 4_x2ECD=37 4_x2EE2=37 4_x2AFC=18 ;Obs Periscope Drops duration[4] 4_x2B11=18 ;Obs Periscope Blur durarion[3] 5_x2ECD=3600 5_x2EE2=3600 5_x2AFC=18 5_x2B11=18 6_x2ECD=20 6_x2EE2=20 6_x302F=1.5 ;Zoom 6_x304E=1.5 ;Zoom 7_x302F=1.5 7_x304E=1.5 8_x302F=6.0 8_x304E=6.0 ;---------------------------------------------------------------------------------- [Mal2:data\Library\Cameras.dat] ;1942 15% randomization ApplyToPeriod=19420101|19431231 ChooseFrom=60 RndMidPat=0 0_x2ECD=20 ;Attack Periscope Drops duration[4] 0_x2EE2=20 ;Attack Periscope Blur duration[3] 1_x2ECD=37 1_x2EE2=37 2_x2ECD=60 2_x2EE2=60 3_x2ECD=3600 3_x2EE2=3600 4_x2ECD=37 4_x2EE2=37 4_x2AFC=18 ;Obs Periscope Drops duration[4] 4_x2B11=18 ;Obs Periscope Blur durarion[3] 5_x2ECD=3600 5_x2EE2=3600 5_x2AFC=18 5_x2B11=18 6_x2ECD=20 6_x2EE2=20 6_x302F=1.5 ;Zoom 6_x304E=1.5 ;Zoom 7_x302F=1.5 7_x304E=1.5 8_x302F=6.0 8_x304E=6.0 ;---------------------------------------------------------------------------------- [Mal3:data\Library\Cameras.dat] ;1944 18 % randomization ApplyToPeriod=19440101|19440531 ChooseFrom=50 RndMidPat=0 0_x2ECD=20 ;Attack Periscope Drops duration[4] 0_x2EE2=20 ;Attack Periscope Blur duration[3] 1_x2ECD=37 1_x2EE2=37 2_x2ECD=60 2_x2EE2=60 3_x2ECD=3600 3_x2EE2=3600 4_x2ECD=37 4_x2EE2=37 4_x2AFC=18 ;Obs Periscope Drops duration[4] 4_x2B11=18 ;Obs Periscope Blur durarion[3] 5_x2ECD=3600 5_x2EE2=3600 5_x2AFC=18 5_x2B11=18 6_x2ECD=20 6_x2EE2=20 6_x302F=1.5 ;Zoom 6_x304E=1.5 ;Zoom 7_x302F=1.5 7_x304E=1.5 8_x302F=6.0 8_x304E=6.0 Post #1 edited. Cheers.
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Tags |
gold, gui, olc, olce2, ubermod |
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