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Old 06-17-09, 01:00 PM   #376
onelifecrisis
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Default MkIId

I've made a JSGME mod which will update OLC 'Gold' from MkIIc to MkIId.

MkIId is a small cosmetic update; the changes are:
  • Slightly modified the partial cloud texture.
  • Made it easier to tell the difference between "poor" and "moderate" visibility conditions when the sky is overcast (they looked almost exactly the same in MkIIc).
Get the MkIId update here.
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Old 06-17-09, 02:31 PM   #377
EmeAzul
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Default Anything an 8K user could use?

OLC, thank you for all your contributions to the SH3 community. As an 8K environment user, I was wondering if there are a few parts of OLC Gold Mod that I could use. I realize you developed this for 16K environments, but are there a few items generic enough that they will also work in an 8K environment? Thx
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Old 06-17-09, 03:32 PM   #378
SeaWolf U-57
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Just uploaded it I hope todd will add it soon
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Old 06-18-09, 06:57 AM   #379
bert8for3
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Tks much OLC
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Old 06-18-09, 05:06 PM   #380
onelifecrisis
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Default

Quote:
Originally Posted by EmeAzul View Post
Are there a few items generic enough that they will also work in an 8K environment?
Not really, no.

Edit:
If you just want the GUI, try OLC GUI 1.2.7.
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Last edited by onelifecrisis; 06-18-09 at 05:36 PM.
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Old 06-19-09, 12:17 PM   #381
sharkbit
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Fully Extend Scope?

Question:

Does the periscope need to fully extended to get accurate ranges? I wouldn't think it would really matter though.

I haven't had a chance to really experiment, but I noticed if I observe a ship with the scope barely extended above the surface some of the ranges were off compared to with the scope fully extended.

Part of this may have been just my lack of experience with using OLC's GUI.

Thanks.
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Old 06-19-09, 02:10 PM   #382
onelifecrisis
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Quote:
Originally Posted by sharkbit View Post
Question:

Does the periscope need to fully extended to get accurate ranges? I wouldn't think it would really matter though.

I haven't had a chance to really experiment, but I noticed if I observe a ship with the scope barely extended above the surface some of the ranges were off compared to with the scope fully extended.

Part of this may have been just my lack of experience with using OLC's GUI.

Thanks.
The height of the scope makes no difference.
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Old 06-20-09, 08:03 AM   #383
vorosgy
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Quote:
Originally Posted by INDIANNA View Post
Hello all. Vorosgy, could you let me know how you got the bearing rose back. Love olc's work.... ... first rate. Thanks
The roses for U-boats are contained by these files (without OLC mod, of course):
<SHIII directory>\data\Submarine\NSS_Uboat<Type>\NSS_Uboa t<Type>_shp.tga

For example, this file (for the Type IX/b sub):
<SHIII directory>\data\Submarine\NSS_Uboat9b\NSS_Uboat9b_ shp.tga

To get back the original higher zoom levels for the navigational map (to see the rose more clearly), you may also need to modify this file:
<SHIII directory>\data\Menu\cfg\Maps.cfg
in the row which begins with ZoomLevels.


I made a small JSGME-compatible package for myself, which does these jobs. In case you are interested, you can download it from here:
http://rapidshare.com/files/24663433..._rose.rar.html
The link is limited for 10 downloads.
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Old 06-20-09, 11:07 AM   #384
INDIANNA
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Default re Bearing rose

Thats great, thanks Vorosgy. I cant get your download link to work but I recon I can make my own little mod with the info you have kindly provided. Thanks for taking the time to reply.
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Old 06-20-09, 03:56 PM   #385
vorosgy
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Quote:
Originally Posted by INDIANNA View Post
Thats great, thanks Vorosgy. I cant get your download link to work but I recon I can make my own little mod with the info you have kindly provided. Thanks for taking the time to reply.
No problem, and good hunting!
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Old 06-25-09, 06:47 AM   #386
Contact
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Hey, I just started my third patrol and got surprised by faulty binoculars magnification:



Never seen this before..
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Old 06-25-09, 06:49 AM   #387
onelifecrisis
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Quote:
Originally Posted by Contact View Post
Hey, I just started my third patrol and got surprised by faulty binoculars magnification:



Never seen this before..
Me neither! List your active mods plz (in the order they appear in JSGME).
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Old 06-25-09, 06:51 AM   #388
Contact
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Here it is:

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Old 06-25-09, 07:05 AM   #389
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Went far away from harbour made a save, reloaded the game and it came back to normal. It is probably SH3 Commanders malfunction option that gave this issue.

Never thought it could have an impact on binoculars
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Old 06-25-09, 07:26 AM   #390
onelifecrisis
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Quote:
Originally Posted by Contact View Post
Went far away from harbour made a save, reloaded the game and it came back to normal. It is probably SH3 Commanders malfunction option that gave this issue.

Never thought it could have an impact on binoculars
Good job you mentioned this. I never used malfunctions/sabotage but looking in the SH3C cfg files it seems that it can cause problems with OLCG2.

Code:
[Mal0:data\Library\Cameras.dat]
;Randomly adjusts blur duration time to simulate periscope seal/lens integrity, also disables attack scope zoom, simulates periscope magnification breakdown
;1939 8% randomization
ApplyToPeriod=19390101|19391231
ChooseFrom=90
RndMidPat=0

0_x2ECD=20 ;Attack Periscope Drops duration[4]
0_x2EE2=20 ;Attack Periscope Blur duration[3]
1_x2ECD=37
1_x2EE2=37
2_x2ECD=60
2_x2EE2=60
3_x2ECD=3600
3_x2EE2=3600

4_x2ECD=37
4_x2EE2=37
4_x2AFC=18 ;Obs Periscope Drops duration[5]
4_x2B11=18 ;Obs Periscope Blur durarion[4]

5_x2ECD=3600
5_x2EE2=3600
5_x2AFC=18
5_x2B11=18

6_x2ECD=20
6_x2EE2=20
6_x302F=1.5 ;Zoom
6_x304E=1.5 ;Zoom

7_x302F=1.5
7_x304E=1.5

8_x302F=6.0
8_x304E=6.0

;----------------------------------------------------------------------------------
[Mal1:data\Library\Cameras.dat]
;1940 10% randomization
ApplyToPeriod=19400101|19411231
ChooseFrom=90
RndMidPat=0

0_x2ECD=20 ;Attack Periscope Drops duration[4]
0_x2EE2=20 ;Attack Periscope Blur duration[3]
1_x2ECD=37
1_x2EE2=37
2_x2ECD=60
2_x2EE2=60
3_x2ECD=3600
3_x2EE2=3600

4_x2ECD=37
4_x2EE2=37
4_x2AFC=18 ;Obs Periscope Drops duration[4]
4_x2B11=18 ;Obs Periscope Blur durarion[3]

5_x2ECD=3600
5_x2EE2=3600
5_x2AFC=18
5_x2B11=18

6_x2ECD=20
6_x2EE2=20
6_x302F=1.5 ;Zoom
6_x304E=1.5 ;Zoom

7_x302F=1.5
7_x304E=1.5

8_x302F=6.0
8_x304E=6.0

;----------------------------------------------------------------------------------
[Mal2:data\Library\Cameras.dat]
;1942 15% randomization
ApplyToPeriod=19420101|19431231
ChooseFrom=60
RndMidPat=0

0_x2ECD=20 ;Attack Periscope Drops duration[4]
0_x2EE2=20 ;Attack Periscope Blur duration[3]
1_x2ECD=37
1_x2EE2=37
2_x2ECD=60
2_x2EE2=60
3_x2ECD=3600
3_x2EE2=3600

4_x2ECD=37
4_x2EE2=37
4_x2AFC=18 ;Obs Periscope Drops duration[4]
4_x2B11=18 ;Obs Periscope Blur durarion[3]

5_x2ECD=3600
5_x2EE2=3600
5_x2AFC=18
5_x2B11=18

6_x2ECD=20
6_x2EE2=20
6_x302F=1.5 ;Zoom
6_x304E=1.5 ;Zoom

7_x302F=1.5
7_x304E=1.5

8_x302F=6.0
8_x304E=6.0

;----------------------------------------------------------------------------------
[Mal3:data\Library\Cameras.dat]
;1944 18 % randomization
ApplyToPeriod=19440101|19440531
ChooseFrom=50
RndMidPat=0

0_x2ECD=20 ;Attack Periscope Drops duration[4]
0_x2EE2=20 ;Attack Periscope Blur duration[3]
1_x2ECD=37
1_x2EE2=37
2_x2ECD=60
2_x2EE2=60
3_x2ECD=3600
3_x2EE2=3600

4_x2ECD=37
4_x2EE2=37
4_x2AFC=18 ;Obs Periscope Drops duration[4]
4_x2B11=18 ;Obs Periscope Blur durarion[3]

5_x2ECD=3600
5_x2EE2=3600
5_x2AFC=18
5_x2B11=18

6_x2ECD=20
6_x2EE2=20
6_x302F=1.5 ;Zoom
6_x304E=1.5 ;Zoom

7_x302F=1.5
7_x304E=1.5

8_x302F=6.0
8_x304E=6.0
I can't be bothered to check that code but I can see immediately that some of it will cause problems (buggered firing solutions for sure, and probably your binocular problem as you guessed). For now I recommend you disable this particular malfunction by backing up Randomised events.cfg and then deleting from it all of the code shown above.

Post #1 edited. Cheers.
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