![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Rear Admiral
![]() |
![]() Quote:
Don't give up, it's a great game. We've all had many ruined careers. Make sure you are updated. We've all gone through crap where we died and have no clue. Nothing worse than cruising along and get the death screen, could be a mine, reef, a quirk where you don't get a contact report and bombed. I wish there was a better damage model and more details on what happened when you just die. Over time you'll learn how to deal with all these quirks, but even then....crap happens. |
|
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
|
![]()
Well the fact that he had two compartments that where flooding and then hit dive and then let the sub get to 300ft past safety test deapth for several subs with 0% damage should tells the whole tale the extra weight that the water being taken on as well as going to a point pretty deep and not safe for long at all it most likely took the blow ballast too long to get the ship above a deapth the hull could take at the surface or at 300ft a 100% hole in your hull is going to make you sink like a stone.The power of milloins of gallons of sea water is fatal Davy Jones has you in the bag.a 100% hull rupture in a submarine is equal to a surface ship having its keel broken nothing can be done.
Just go back to the last save point or scrub the career what ever your play style is. Next time you might take alot a damage and make it that is part of the challenge of the game to me.Also the game will not tell you the new max safe deapth once any hull damage is taken it could be a few feet less than normal or it could be 50% less or worse and when you are at the weak point you will keep taking damage think of an beer can being crushed in a press once you get one bend its progessivaly weaker.And there is a point where it will go from 100% to 0% rapidly this point will change as hull damage goes up. Last edited by Stealhead; 06-18-09 at 08:49 PM. |
![]() |
![]() |
![]() |
#3 |
Rear Admiral
![]() |
![]()
I'm saying once surfaced, why hull damage is a factor in real life, surfaced it the game it doesn't get any worse. Now if you surface with a 100% damage it's just a matter of time. I've made it to the surface many times with several compartments flooded with 90% damage and I incurred no more damage.
Of course even after things are repaired, you can't dive so it's a matter of time anyway unless you're close to port. |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
|
![]()
Thats what I am saying from a realism standpoint the game lets you survive damage that you would not be likely to survive. Being hit by anything just 3in or larger should be very bad news and the odds of your sub being able to make it back to base very low or being rammed by another ship should result in a sinking really I mean I only know of the Grampus that got its bow bent from being rammed and they got very very lucky to have made it back to base.
True if you can get to the surface in time you'll stop taking hull damage.I think those times where it shows the "death scene" you could really say that you took the fatal damage before that happened it just adds in the time to show the thing.Really if your engines are gone and you have hull damage and such its all over.Of course like I said the best way to avoid the death scene is try your best to avoid taking the tpye of damage that will cause it. A good idea seeing as if you damage your boat really bad you might loose it or get shore duty and the carrer is done so there is a reward for avoiding damage of the serious form. |
![]() |
![]() |
![]() |
#5 |
Swabbie
![]() Join Date: Jun 2009
Posts: 13
Downloads: 59
Uploads: 0
|
![]()
I do have a few mods in, i think what i'm trying to say is, why do the death screen when i'm on the surface doing pretty well. If i wasn't going to live then do the death screen after i get below a certain depth. As in, if i'm on the surface the sub starts to sink since its got "so much damage". Yes i will admit trying to out-gun a merchant was an ignorant thing to do, i was just hoping to get lucky. (i was low in torps and have natural sinking mod in) Thanks for the replys, i'll take this game more seriously now.
EDIT: PS i have 1.4 |
![]() |
![]() |
![]() |
#6 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]() ![]() DID ![]() |
![]() |
![]() |
![]() |
#7 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]() Quote:
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
|
![]() |
![]() |
![]() |
#8 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]() Quote:
Good catch SW. ![]() ![]() |
|
![]() |
![]() |
![]() |
#9 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
|
![]()
You really do want to avoid taking damage specialy if it is of the deckgun type. Also I will asume that you do understand that if your hull takes 100% damage that is still grounds for "dying" even if you are at the surface you could not have dived at all but if you get enough shells pumped into you youll still end up taking 100% damage being under water is not a requirment of 100% hull damage.
If you are going to take on a merchant with a deckgun you can surface in the area in which his deckgun can not traverse this will only work if he has only one deckgun though and pretty much the ship will have to be alone. |
![]() |
![]() |
![]() |
|
|