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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
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Phoinex the games damage control system is really very forgiving not too hard. Many SH4 players feel that the damage control is one of the most poorly done parts of the game and is too easy. In a real WWII era sub a single hit from even a small 37mm cannon could possiably result in serious damage or lose of the sub. you should think of your sub as your girlfriend or wife you dont want anything to hurt her so you walk so that you are the closest to the street if you see some punks beside a bulding you then walk on her other side so they have to get past you to grab her, same goes for the sub avoid her taking harm by thinking two steps ahead of your enemy.
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#2 | |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#3 |
Rear Admiral
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Yep, the AI is too easy in stock, you can fight dd's on the surface. One round from a deckgun would send any sub back to port. The AI is far from realistic in stock, even with mods you can take damage that should kill you easily and keep on going.
You hit the D dive key your diving until you stop it. Use P for periscope depth or manage it yourself. If you want to duke it out and take and give, lower the settings..some prefer to play that way. Others load the hard mods and play for real, it's just a matter of what you enjoy. When I played stock I ran around sinking the entire jap fleet, now using hardest settings many patrols end with just a few ships sunk. Load TMO1.7 up....it will teach you to keep a good distance from armed merchants. Like most real skippers in the war, something shoots at me, I dive. |
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