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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Medic
![]() Join Date: Aug 2005
Location: New York City, USA
Posts: 163
Downloads: 116
Uploads: 0
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also awesome idea with the fake funnel
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#17 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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Well done!
I wonder, is there any of these ships you created that get purple skin when hit by something? Any clue what may cause this issue to the Pocket BB of Xantrokoles?
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#18 |
Loader
![]() Join Date: Apr 2007
Posts: 85
Downloads: 30
Uploads: 0
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It's amazing...
It's CRAZY... Let's cheer:rotfl:
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Haven't played SH3 or SH4 for months... |
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#19 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Great work! Fantastic! Outstanding!!
![]() Now could you please make a US destroyer i wanna take on the Yamato ![]() |
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#20 | |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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Thank you Sir !!! ![]() |
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#21 |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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One other thing I have no Ammunition ?? Do you think this is because ther is no UPC file for the MoD? as well?
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#22 |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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You were right about the UPC file, I'll go back and take another look at the destoyer again... The reason I couldn't see the UPC was because I had never opened a file like that before (only the american ones) So it looked diff. LOL
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#23 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Hi all,
I'd like to make the damge model fully working, so I will be able to see and (hopefully) repair damage components on my ship. What do I need to do to make a working danage model? I'd like to hav a fully completed atlantis and pocket BB as well, but they both miss the damage control system. Thanks all!
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"Memento Audere Semper"
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#24 | |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
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#25 |
Loader
![]() Join Date: Jul 2008
Location: Anchoring at Vltava River, Czech Republic
Posts: 84
Downloads: 36
Uploads: 0
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Hi,
Excellent idea really, but I would like to know if you have also worked with ,,Raider tactics" while making this mod. F. E. How does a warship ( or also merchant ) reacts when it will spot your ( disquised / ready to fight ) ship?:hmm: BTW some experienced ship modeller could make another ones, like Orion ( with possibility to lay mines - there's a mod with this for SH3 ) or Michel (and his speedboat ![]() |
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#26 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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Download link is gone from filefront. Can someone post this for me? I need a copy for working on the surface ship acceleration and maneuverability mod to use as a test base.
Since it won't be used in any kind of combat mission, as long as there are no bugs with the propulsion, she'll work dandy for me.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#27 | |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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"The .dsd, .val & .zon files can be taken as they are from the AI ship, just "reconnect" the IDs (use ctrl-f to check what is linked to what) -delete your main 3D model chunk and import the one from the AI ship. -In your .dat, delete the materials. In the AI dat, delete all but the materials, and import them in place of the former in your .dat (on top of the model node) -click "undo" in the AI dat until the models node are back. Now delete all but the main node. Then delete the main model, label and node but not its children. -remove the things you will replace in the playable dat (should be the 2 ...B and ...F nodes) -don't remove the remnants of diveplanes and torpedo doors, the game will CTD -Save and import the AI dat in your playable dat, set the good parent IDs and materials." sorry |
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#28 |
Engineer
![]() Join Date: Dec 2006
Location: New England
Posts: 216
Downloads: 9
Uploads: 0
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Had some great missions with this Raider. But had one problem... ran out of crew members a few times while trying to keep up with damage control! LoL
Excellent work on this addon... Thank's
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#29 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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does someone have the original files to post for dl ?
keltos |
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#30 |
Engineer
![]() Join Date: Dec 2006
Location: New England
Posts: 216
Downloads: 9
Uploads: 0
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keltos01... I have the files and if it's ok... I'll place them on Filefront if you still need them.
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